Hello everyone! We have kept being busy working on the next update and are very excited to present it to all of you. That said, we need to delay the official update to next year. The extra time will allow us to complete and polish the new features, like the house move feature.
For those of you who are most eager to try some of the new features, we are releasing a preview of the Winter update:
Winter Update Preview
Major Changes:
- New status promotion system
- New military system
- New parts in the Keep monument
- New beer production chain
- Visual building and building part preview
- New onboarding quests
- A new weather effect
Modding:
- Custom Component: Write your own component with custom data and update function, allowing you to control object transform. This will allow way more interaction with the game in a near future.
- Military system: missions, rewards
Winter Preview Modding documentation can be found here:
https://www.polymorph.games/foundation/modding/previewTo access the Winter Preview Build, right-click on Foundation on your library, and access the preview build under the "Beta" tab:
Patch 1.4.10.1218
Modding:
- expose DESIRABILITY_RESIDENTIAL, DESIRABILITY_FERTILITY and DESIRABILITY_IRON_ORE
- add a tag filter in the mod browser
- load game crash when a building function was switch from workplace to market
- mod dependency loading issue
Performance:
- most building were considered dynamic object after a load game
Fixes and Improvements:
- discord, Crowdin & mod.io links
- building part highlight during construction
- notification width is now constant
- rain position offset from camera
- terrain physic collider was not matching visual terrain
- a few more engine small fixes
- texture compression quality
The team will be resting for the holidays and will get back at work on January. Happy Holidays to all of you!
- The Polymorph Games Team