Hello everyone!
We've updated the public preview to version
1.9.0.22.0928.
Please note that this update is currently still in development. In order to try it, you have to first opt into the preview beta channel on Steam (right-click on Foundation, click Properties, click BETAS, choose preview from the dropdown, launch the game).
Here's the highlights of this latest patch:
Tweaks/QOL- Once the Edit tab is accessed from the Build menu, the scrollbar will now reset
- Added a slot description for locked Privileges
- The Estate Upkeep cost modifier now always shows Reduced by 100%
- The free territory value will now be updated live in the menu
- Added a Taxes tooltip for villagers
- Improved the balancing and naming of Stone Bridge parts
- Improved the Giant Gate monument
- Improved/Updated the names and descriptions of various monuments, categories
- Moved the Logistics building category to the first position in the Build menu
- Important audio effects improvements
- Various onboarding enhancements
- Various performance enhancements
- Various localization enhancements
Bug Fixes- Delivery Quests couldn't be completed even though the right amount of resources needed were in granaries/warehouses
- Food never depleted after hosting a fair
- Additional Edict slots were unlocked after a reload
- Trader from Northbury could get stuck on the Mountain map
- The Scriptorium (from the Monastery) was missing from the list of workplaces in the Book
- The Confirm Delivery button for a Delivery Quest was missing
- The Sturdy Material Edict showed a 0 Days Left duration
- Quests could be obtained a second time before the deadline of the first one was over
- Blueprints could be studied by the Bailiff and give no rewards
- The sub-building Create button had the wrong tooltip
- Information from taxes could be cumuluted as you switched between sub-buildings and their parent
- The Advice can be heard event was missing instructions to activate it
- There were inconsitencies between the listed effects and the Bulk Trade Edict's tooltip
- Workers could be in surplus after removing rooms from a workplace
- The lodging dropdown (Hospitium) displayed profile statuses instead of names
- The nun need for Stone Cloister was misplaced
- The Sub-Buildings string was missing for localization purposes (in the Parts panel)
Crash fixes- Crash when a market was deleted while there was an active reservation
- Crash related to an abandoned territory
- Crash when a Military Fort was switched to another function
- Crash when you switched from Edit Building to Parts List on modded monuments
- Crash due to missing workplace data on modded worplaces after loading a save
Modding- Exposed some taxation assets