Hello everyone! Today, we’re back to give you more details about what’s cooking with Foundation.
Back in March, we introduced our new taxation system. This time, let's leave economics behind for a moment and discuss another new feature:
Prosperity.Starting with content update 1.9, Prosperity will replace the current progression system, which is based on growing and promoting your population. It will be something that feels much more in line with your own choices. For example, a small priory relying on trade will be able to progress as much as a village promoting its own population, or a village relying on war efforts.
By raising your Prosperity, you will reach common unlockable tiers, similar to current Estates Unlockable Tiers. These unlockables will give you access to new common buildings and functionalities within Foundation.
The Prosperity score will be based on various core game mechanics. These include:
- Population
- Commerce
- Territory extent
- Splendor
- Beautification
That’s it for now. Next time, we will talk about how progression paths are evolving with 1.9 and why they will dramatically change the way you play.