Hi everyone, the Wine Production Update (Alpha 1.2.2.3105) is live!
IMPORTANT:
*Savegames from the previous version are compatible!**** *All mods need to be updated by modders to make them compatible with this new version. See the Migration documentation**** *All mods from the previous version are unsupported and may cause crashes.****
Game changes
New wine production chain:
New building: Monastery Vineyard
New building: Monastery Winery
New building: Cooperage
Production of workplaces can now be paused, halving maintenance cost
Villager window now displays distance between home and workplace
Improved job selection UI
Destroying a building under construction will refund upfront cost
Add severities to warning window (low, high) to distinguish stuck agents from full workplaces.
Farm have separated farm fields, zonable through the workplace window. All fields need to be zoned on previous savegames. You also need to press the "Start production" button once you have finished zoning.
Change in balancing (WIP):
Reduce production rate of honey
Reduce production rate of herbs
Reduce the value on herbs and honey on the market compared to wine
Wine is tradable
Texture uniformisation on Stone Bridge, Small Stone Wall and Large Stone Wall
Changes on some Monastery building part cost
Update localization
Modding
mod:registerPrefabComponent to add component to FBX nodes
adding workplaces
adding monuments and bridges
adding walls
expose particle systems features
overriding game assets
individual log files for mods
new example mod: Mithril Factory
mod IO functions
mod dependencies
mod sandboxing: hide some potentially dangerous lua function from mods
msgbox function will only log and won't display a messagebox, unless enabled in usersetting.config
log and crash as soon as a circular parenting is detected
lua will use mod relative path when logging lua error instead of long path
expose game textures to lua materials
fix: generate generated_ids.lua sooner if inexistent
fix: COMP_BUILDING_PART.FeedbackComponentListToActivate on certain type of production buildings
fix: QUEST.OnFailCallback was never triggered
fix: EVENT_CALLBACK_TRIGGER_EVENT with delay 0 was never triggered
expose PROFILE_ENVOY_CLERGY and PROFILE_ENVOY_ROYAL
rename DELAYED_QUEST.QuestResource into DELAYED_QUEST.AssetQuest
rename WALL_CONFIG.UvTillingWall into WALL_CONFIG.UvTilingWall
rename WALL_CONFIG.UvTillingTop into WALL_CONFIG.UvTilingTop
Bug fixes
Construction will cancel if builder profile change to monk
Use S3TC compressed texture when supported
Forbid zone painting outside of player territory
Zone cleaning when abandoning tile
Occasional crash when leaving a game containing a bailiff office
Fix various crashes
Zoning tool optimization & interpolation between two frames