WORLD CONQUEST TEST EVENT
This update contains an experimental version of World Conquest (a new way to play Foxhole!) which is available to play in a limited Test Event that is currently live. The goal of the test will be to gather data that will be used to improve World Conquest in future iterations.
The World Conquest shard will have a limited capacity and players will be allowed to join on a first come first serve basis. We will be monitoring the event closely but please be aware that it may end at anytime if any unexpected issues occur. If the event continues to run until Monday without hiccups, we will evaluate whether or not to continue further. Please join the Foxhole Discord for additional details and updates on this event. We will be iterating rapidly on World Conquest in the coming weeks so expect more Test Events in the near future. This test is just the
first step of many in our ongoing One World revamp.
For an overview of World Conquest gameplay, please see this post carefully:
WORLD CONQUEST OVERVIEWBe aware that this is a highly experimental version of World Conquest so expect missing features, game balance issues, and potential bugs. If you want a smooth experience, we recommend that you wait for a couple of iterations before trying World Conquest.IMPORTANT KNOWN ISSUE: Some players are spawning into World Conquest as the wrong faction after joining the war. If this happens, immediately log out and log back in otherwise you will be faction locked.OTHER CHANGES
While the experimental build of World Conquest makes up most of this update, there are also several refinements to the UI for improved clarity and functionality (multiple notifications). We've also fixed a long list of bugs and made Sticky Bombs throwable. Check out the full release notes here:
RELEASE NOTES