The engine that drives FPS Infinite (and 5089's sequel) has been updated – this includes some performance improvements and a Vulkan rendering fix that should address flickering (which was worse on some hardware).
5089's sequel is under heavy development and much has been already done: open-world generation, combat, item programming, questing… certainly more content and polishing is being worked on. Check out screenshots and be considered for early testing on Discord @
https://discord.gg/k6pG5H5v1.4.23 fixes a lockup when hitting buttons during pause in fullscreen.
v1.4.24 fixes all of the spots the same type of lockup above could happen (e.g. upgrading items)