First major update of Frail Faces was released!
It adds some new gameplay features and polishes some moments of older version.
Demo was updated as well, so if you didn't buy a full version yet, you still can check out new changes of the game.
DETAILED LIST:
[CHALLENGES]
The first new thing of this update I want to tell about.
Now during your run a time-limited portal may spawn somewhere on a stage which will lead you to a random small challenge room. This new gameplay mechanic allows skilled players to get high-tier masks more frequently and motivates beginners to become better.
There are 3 challenges for now which test your different skills and reward you if you're doing well.
- C-1: Bugich Party
This simple challenge will test your battle power. You need to destroy as much bugiches as possible in 30 seconds. They're harmless creatures but still, be wary, sometimes they explode.
- C-2: Maze Escape
This challenge will test your mobility and pathfinding skill. You need to find an exit point out of randomized maze in 30 seconds.
- C-3: Bullet Hell
This challenge will test your maneuverability. Avoid all projectiles as long as you can, if you succeed to stay for 15 seconds you will be generously rewarded. Don't worry, projectiles won't break your mask if you fail.
[GAME MODES]
Now the game has new interactive objects called Stands which spawn on 1-1 when conditions are met.
- Decay Stand
Spawns when you have a rank "B" or higher (You need 50% winrate to reach it)
It activates Breach Mode which makes a run slightly more difficult
- Enemies' stats progression is 4 worlds ahead
- Bosses damage resistance increased by 0.5
- Lacuna grows in power 50% faster
- Escape portals at bosses appear 50% slower
- Enemies' order is randomized instead of predetermined
- Every victory counts as two to winrate, as well as game over counts as two losses
- Harpy Stand
Spawns when you successfully accomplish "no mask run" and beat Lacuna as Lieden.
It allows you to enable Lieden Mode which allows you to play as the most powerful mask in the game since the start of run.
Lieden cannot pick up other masks. This dangerous flaw is compensated with his powerful innate abilities which make him very tough and deadly.
[GENERAL]
- Most of audio was normalized and set to stereo sound
- A small buff for melee masks: attacking enemies' projectiles with melee attacks deflects them! Damage and speed depends on damage dealt to projectile.
- Being hit during invincibility frame makes visual effect and plays sound.
- Added additional 288px and 300px screen heights. To keep players with higher screen height in same conditions as players with lower, ingame field of view was limited with fog of war.
- Assets on W2 were redrawn
- Added "Controls" tab in options which allows you to rebind keys.
- Added "Gamepad" tab in options which allows you to enable gamepad vibration and aim assist (Please note: this option may not work properly, will be reworked in future versions)
[Mask reworks]
- Movement speed increase by mask states was changed from percent increase (+10%/20%/30%) to flat increase (+0.1/0.2/0.3), so slow masks will be much faster and fast masks won't be overly quick
Leonor:
- Fixed Special ability affecting one enemy several times
Gudozaj
- "Flame Breathing" Ultimate makes 20 hits/second instead of 30
- Longer cooldown for ultimate
- Shorter iframes for special
- A bit different animation of Flame Breathing
- Wildfire flames now spread in random directions
[Items]
- Number of Items increased by 1 (from 101 to 102)
Artifact: Sting
[Reworks]
- "Libra" now gives random extra damage depending on your critchance instead of increasing it by 2
- "Grandeur" now also gives +1% critchance per key
- "Crystal " increases enemies' stats progression by +3 instead of +2
- "Heat" decreases enemies' stats progression by -2 instead of -1
- "Nerve" now inflicts mass pain state instead of prolonged pain state. Old effect was given to the new artifact "Sting".
Now that's all I guess.
Well, you know the drill. First week after this update I'll release a couple of minor updates to tweak some moments and fix bugs which may occur in new version, and after that I'll start to make another major content update.
Plans for v0.12 (approx. late September):
- Different movement types. They will make masks distinctive not only in terms of attack abilities but also at mobility.
- Rework at least first boss stage.
- Add new sounds
- Make at least one more challenge room.
- Start making shortcut stages and make at least one in time.
- Some additional graphics overhaul.
- Open Extras section in Main Menu which will contain game's art gallery and soundtrack.
- Make some preparations for v0.13 Halloween update… …