Frail Faces

Frail Faces 0.11.1

Version
0.11.1
Version Date
Sept. 7, 2021
Links

Patch Notes

v0.11.1: Minor gameplay changes

A bit late. Here's a little update of some game mechanics and assets.
After several playtests I didn't find any critical flaws so I'll start to work on v0.12 major update from this moment to bring a lot of new things into gameplay.
See you next time!

DETAILED LIST:

  • Props on W1 were redrawn
  • Rare chests may drop more upgrades on lack of mask
  • Some assets on W2 are destructible now
  • Decreased safe zones of voidwalking on W6
  • Void Grue became faster
  • Shorter invincibility time after mask loss. 0.66 seconds -> 0.4 seconds
  • Decreased chance of item drop from 12.5% to 7.7%
  • Energy penalty now gradually rising for every 20% of energy instead of 100%
  • Different counters for masks and items on HUD.
  • Color change on enemies' HUD counter is more smooth
  • Lacuna's attacks are destroyed on its death

[MASK REWORKS]

Elenor:
  • Mask was renamed. Previous name: Leonor.
    Leech Seed:
  • Homing prioritizes enemy next to cursor
  • Gives 1% soul energy per damage tick
  • Faster starting projectile speed, projectile loses speed over time
  • Decreased tick time from 0.5 second to 0.4
  • Decreased attack damage
    Wrath of Trees:
  • Affects 4 enemies instead of 5

Taika:
    Magic Dart:
  • Better homing
  • Increased projectile's acceleration and decreased starting speed
  • Increased attack speed
  • Slightly decreased attack damage
    Arcane Orb:
  • Energy affects number of damaged enemies and radius instead of damage output
  • Projectile's speed slightly increased

Avilora:
    Comet:
  • Utterly reworked Comet's mechanics

Delshad:
  • All Delshad's attacks ignore enemies' armor
    Sudden Cardiac Arrest:
  • Deals 20% of maximum HP instead of 10% of current HP
  • It's now area of effect skill
  • Increased cooldown
    Massive Heart Attack:
  • Deals 10 + 30% of missing HP instead of 50 + 50% of missing HP
  • Decreased radius of effect from 256px to 160px
  • Decreased cooldown and invincibility
    Hurtbeat:
  • Deals 10% of current HP instead of 5% of maximum HP

Zazzar:
    Ball Lightning:
  • Drastically decreased cooldown and invincibility time

Ersnio:
    Lock-on:
  • New visual effect and animation

Otto:
    Mimicry:
  • Copied melee attacks were added. Though not all attacks were implemented yet.
    Phantom Army:
  • Decreased number of copies from 6 to 3.

[ITEM REWORKS]
  • Libra: Gives random damage bonus for number of Critical Hit Chance upgrades instead of overall critical chance
  • Swapped effects of Tooth and Sting artifacts