[p]Hello there, Vladirien here![/p]
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[p]A small update just dropped mostly focused on accessibility as well as some quality of life changes.[/p][p][/p]
My next game
[p]I take the opportunity of this news post to talk a bit about my next game
Frontline Command, on which I have been working for a bit more than a year now![/p][p][/p][p]
Frontline Command is an
autobattler roguelite, where you play as a general, drafting your troops battle after battle, as the enemy army gets stronger.[/p][p]The game is set in the same universe as
Frontline Survivors, and you will find some known faces among the playable generals.[/p][p][/p][p]
Frontline Command will release in less than two weeks on
15th of January 2026, so make sure wishlist the game through the link below.[/p][p][/p]
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Changelog
Improvements and balance
- [p]Added more variation to road tiles[/p]
- [p]Capture bar color now fluctuates during capture to make camp capture more noticeable[/p]
- [p]UI is now more dynamic to ensure visibility of interactive elements[/p]
- [p]Achievements thresholds for "Circle With Me" and "Seek And Destroy" have been a little bit increased to limit situations where too many achievements are unlocked on the first game[/p]
Other changes
- [p]Updated general portraits to be consistent with Frontline Command[/p]
- [p]Added link to my Discord for bug reporting & feedback[/p]
[p][/p][p]See you on the Frontline![/p]