Frostpoint VR: Proving Grounds
Frostpoint VR: Proving Grounds 0.2.242460
Version Date
Oct. 8, 2020
Patch Notes
Frostpoint VR: Proving Grounds – Open Beta Update 0.2.242460
Frostpoint VR: Proving Grounds
Open Beta Update 0.2.242460
New Feature: Party System
- You can now team up in a 4-person Fireteam and join a matchmaking queue
- Fireteam players will all be in same match and on the same side
- Note that the Party System does not support inviting teammates from other platforms (i.e. Steam and the Oculus Store)
Gameplay
- Fix for Team A.I. (Player Bots) taking no damage when downed
- Player Bots on your team now have icons showing they’re on your team and that they’re a Player Bot
- Knife kills now update the scoreboard (stabby stabby!)
- Fix for players getting stuck in Tanker Bay
- Fix for players falling through the world in Bunker
- Fix for Shields now deactivates correctly
- Fixed an issue where dropped weapons could sometimes not be picked back up or picked up by the opposing team
- Stimulus checks re-sent (resolved players spawning with 0 scrap)
- Fix for issue where the scrap award was not getting broadcasted correctly
- Fix for matchmaking and match backfill which would not always occur evenly
- Player Bots now better determine a target and what ‘roles’ they take on the battlefield
- Change to purchase layout on the item vending machine
- Change to Shredder bomb creation speed
- Don’t go out of bounds! A warning will now alert you when you enter the out of bounds area
Controls
- Recalibrate is now available in the options menu (note: you can still recalibrate by entering a T-pose and pressing B on both Index and Oculus controllers)
Audio
- Intro staging area now features more characteristic audio elements
- Fix for Shredders death audio
- Fix for some bugs where music wasn't playing to kick off or end the match
- Shield deactivate sound effect now correctly plays whenever an item is equipped
- Numerous additional audio level tweaks and changes
UI
- Added friendly player bot icons indicating they are teammates
- Fix for Motion Sensor and Shield placed in right utility pouch
- Fix for redeploy locations in multiple maps
- Fix for item arrangement on all vending machines
- Fix for redeploy failing when spamming the trigger button
- Fix for player icons fading with fog
- Change to score to no longer include scrap (currency) accumulation
Art
- (Starting) Astro Suit now has clear highlights of its team color
- Added shield impact VFX
- Fix for terrain clipping visibility issues near bunker entrances
- Projectiles from turrets now have a visual effect
- Fix for laser VFX to be more visible against light backgrounds
- Building and objects have better collision boundaries
- AI projectile impacts have been visually enhanced
- Fixed an issue with control zones not displaying their capture status correctly for all players
——————
Known Issues
- The Combat Suit is not showing its glowy team “shield” color
- There are some known issues regarding the pathing and navigation of Player Bots in some areas, especially steep terrain
- Players may sometimes see that all weapons and suits are available to purchase at the start of the match, as well as all deploy points may initially display as available. This is a visual bug only
- Auto grip is currently preventing racking of smaller weapons
- There are known texture issues which are still being resolved