Frostpoint VR: Proving Grounds

Frostpoint VR: Proving Grounds 1.251419

Version
1.251419
Version Date
Dec. 7, 2020
Links

Patch Notes

Frostpoint VR: Proving Grounds – Update 1.251419

Frostpoint VR: Proving Grounds – Update 1.251419

Matchmaking
• An issue which led to multiple matches being spun up with partial teams has been addressed. Less partial teams should now occur as the game will correctly direct more players into active sessions.

Gameplay
• Players can now switch teams throughout the entirety of a match.
• Fixed an issue that prevented some players from being able to access or use the redeploy option on the map back at base.
• Increased Reclaimer projectile speed.
• Increase Shredder ranges at which they can fire.
• Bot accuracy is now 100% when killing a down-but-not-out (DBNO) player.
• Timing for bots in DBNO state changed to ~1/2 second before dying.

Localization
• Resolved an issue that would keep different languages stuck in the UI even after that language had been deselected.
• Resetting language to default while the game is set to en-US (English/United States) will now correctly default to English instead of German.

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Known Issues
• Error 400: We have implemented additional tracking for this error to help us alleviate this in a forthcoming update - if you encounter this in the meantime, we recommend waiting a couple of minutes and restarting the game before attempting to re-queue.

• Depending on your network stability, the game client may not match correctly when initially launched. If you encounter errors when attempting to matchmake, we recommend checking/refreshing your network connection, and also restarting the game.

• Improvements to passive scrap generation have been implemented. This is one we’re continuing to monitor; The intention here is to give the team with less points captured, a small passive income trickle. When a team has at least 2 of the capture points, the other team’s participants will earn 5 credits for every second in that state. When a team captures all 3 points, the alternate team members will each earn 10 credits per second.