This is the biggest update yet and I believe it addresses a lot of the feedback I've got about the game in the past months in a way that is practical and fits with the game design.
I wont change the base gameplay anymore except for balancing tweaks. But I'd like to add some more enemies, we'll see.
Changes
- Laser upgrade.
- Each ship upgrade uses a different weapon.
- The turret turns slower if you thrust. More noticeable on the Tank/Laser upgrade.
- After each upgrade cycle the ship levels up.
- Each ship level up does more damage but its also harder to get.
- Ship level is shown on the scoreboard.
- Several tweaks to the difficulty (I might need few more updates to get it right).
- UI signalling for mines.
- Option to disable the gamepad cursor.