It's time to wrap this game up. I've been fixing bugs and making stuff look pretty, along with getting the trailer done.
These are the last few days you'll get to play as all of the characters before you'll need to unlock them properly. Keep those bug and balance reports coming!
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Changelog- Area Cleared bonus increased from 2 to 3
- Ghosts Captured required for a Stat Point reduced from 3 to 2
- Fixed the tutorial locking up after the first chest
- Tutorial Training Dummy HP buffed from 8 to 12
- The tutorial now has a helper box to explain the Bonus Rolls system
- Tutorial Event "The Phone Rings" reworded to be clearer about Modules
- Fixed dropping the dice on the inventory screen softlocking the game
- Removed the click sound on hover and replaced it to show the highlight
- Sped up a new dice appearing in the inventory
- Fixed the tubes in the dice inventory not powering up and down when dragging
- Fixed the title screen music playing when resuming a mission
- Fixed Max Battery not saving when Saving+Quitting
- Fixed stats not resetting if you clicked Resume Mission then Save and Quit
- Fixed resuming a mission giving you the wrong weapon
- Fixed Dodge 3 and Status Extender giving 4 Dodge
- Added little pointers on the battle hint screens
- Training and Dice rifle ability text clarified
- Lix's Barrier Bass ability text clarified
- Fixed Lix's Barrier Bass adding Shield instead of removing it
- Fixed Lucky but Sick popping out on both rolling the Lucky Number and the next turn
- Fixed Feeling Odd and Getting Even incorrectly removing Battery
- Fixed Peppa's Life.exe not interacting correctly with Feeling Odd and Getting Even
- Fixed the Red/Blue/Green Dice totals on the Mission Over screen to show only the numbers rolled on dice
- Hopefully fixed the title screen music being muted/unmuted when it shouldnt