Fuzz Force: Spook Squad

Fuzz Force: Spook Squad Mecha Peppa has installed her updates!

Version
Mecha Peppa has installed her updates!
Version Date
Feb. 2, 2021
Links

Patch Notes

Mecha Peppa has installed her updates!

The fourth Agent has finally booted up and is ready to tackle the mission. Mecha Peppa brings her unique skillset to taking on ghosts through her Mecha Power. Each turn she swaps modes gaining an all 2 Charge dice, then an all 2 Attack dice, then an all 2 Shield dice. Match this power to your chosen Action for some big dice rolls, or choose a different Action to keep all systems running throughout the battle. Whilst Mecha Power is strong, Mecha Peppa isn't the best at anything unlike the other Agents however she is a strong all-arounder and adaptable to any build.

The other big addition is new battle music and main menu (this one) by Haakon Davidsen! He's been working hard on these for a while so I hope you enjoy the exciting energy they bring to your battles. I know you all liked the jams from before and keeping the same vibe was essential.

Last up is the start of the room outside of the game. Despite only being visible in boss intros, I think it adds a lot to the style and scale. As time progresses, the table will be updated with the Spook Squad game components to make it look like a real board game.

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Changelog
-Mecha Peppa joins the Squad!
-3 new music tracks: Title screen, battle, Boss battle.
-The world outside the game has expanded and the game pieces reflect your load out as you play!
-Game board is now locked to 2 4x5 levels. The levels are a bit more snackable but maintain exploration and introduce some difficulty with the shop only on the first of those floors
-Lix Special dice has been buffed
-Lix now has better guitar sounds for his attack and special, with an extended animation for his special.
-New Particles for Lucky Rolls and other updated particle effects.
-Extended delay on the dice exploding once their action is used
-Removed the long pause between being reduced to 0hp and the defeat animation playing
-Fixed the transitions that weren't working properly with the new black cut
-Fighting a Comboonation battle then a regular battle showed both 1 and 3 Ghost Jars as a reward, now fixed
-Fixed a bug where Finn got Scared on getting the Gold Gun on his special Roll
-Fixed Status Immune enemies still being afflicted by Burn.
-Added Anti-Aliasing to all the levels