Fuzz Force: Spook Squad
Fuzz Force: Spook Squad The Art n Polish update!
Version
The Art n Polish update!
Version Date
Feb. 15, 2021
Patch Notes
The Art n Polish update!
It's been a very busy 2 weeks. The enemies who were missing models now have them, there's a load of new animations for enemies throught the game and there's a funky new battle intro. You can cancel rolling your dice if you misclick which will surely be useful. Outside of battle checking out dice upgrades is far easier. You can see the upgrade values when you first get the dice, toggle an option in the backpack and now upgrade dice directly from your backpack! Talk about convenient.
Speaking of the backpack, it's now saved across the Forest, Halls and Attic and only emptied when using the stairs after the boss. When you activate a Module whilst exploring the board, you'll get a popout similar to those in battle so you know it's worked.
There's a bunch of new Modules including using your Potion in battle and the Boss Modules are replaced with new unique effects instead of just upgrades to existing ones. On top of that there's a lot of bug fixes and I've changed the checkmarks at the end of a mission to "Less than 3 Potions used", "All Battles Clear and "Under 45 Minutes" with a sight for them to be achieveable on all runs!
Have fun with this update, Agents.
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Changelog
-Many enemies have new attack and idle animations!
-The Comboonation enemies, the Tenrec, Owl(Was Skeleton) and Mirrorcat have their new models
-You can now cancel your Attack, Shield, Charge and Special before rolling a dice by clicking mouse 2.
-New animation for entering battle!
-Movement added to the battle camera whilst choosing your action
-Successive Enemies no longer gain HP. Enemies in Area 2 have +3HP compared to their Area 1 counterparts.
-Finn Battery increased from 24 to 25
-Peppa was starting with Lix's Shield Dice, now has her own. Special now uses the Gold Extra Action symbols which do 5 of that action instead of 3.
-Catertrap Lucky: Poison removed. Scared no longer poisons. Shield dice reduced
-Bear Shield dice increased
-Spider HP reduced from 28 to 24, enrage shield lowered from 8 to 6.
-Hand's Turn Drain reduced from 3 Battery to 2.
-Skeleton is now a Screech Owl. It gains Shield when it taunts. Shield dice values increased. New Special Regen Screech adds 1 dodge, 2 regen
-Ghost has one dice face swapped from Scaredy Cat to attack
-Butler Attack dice increased a bit
-Jacko box shield dice reduced. Added third Attack dice.
-Gargobox graphic and Unlucky regen fixed. Turn:Shield reduced to 2
-Mimic HP increased. Forest: 18 to 20. Halls: 37 to 40. Attic 50 to 53
-Scared! chips have been added. Now you can cleanse your own Status Effects but have to Shield the next turn. Each Shield roll gets +1
-All Crush chips faces increased by 1. Crush1 is now Crush2 etc.
-All Dodge chips faces increased by 1. Dodge1 is now Dodge2 etc.
-You'll now only see at max 2 of the same enemy per floor
-Extra impassable tile added for more interesting layouts
-New Module popouts on the overworld when a module activates
-Dice in your paw show their upgrade values in brackets if not yet upgraded
-Upgraded dice in the backpack have a yellow background
-Backpack is now saved between floors and when Save&Quitting
-You can upgrade backpack dice in the blacksmith!
-Potion Seller event tweaked to become a dice roll
-Area Clear reward reduced to 2 Ghost Jars
-Modules and potions are more expensive in the halls+attic
-The stairs now say if youre going to Area 2 or to a Boss floor next.
-The boss floors are now 5x4 with chests either side of the boss, so you dont have to pass over the stairs multiple times.
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Modules (Up from 66 to 77!)
-Quick Heal increased from 3HP to 4HP
-Ascending Spirits removed
-Auto Potion added. It uses your potion in battle when you hit 10 or less HP, benefits from other potion modules
-Energized Fuzz. +5 Max Battery and +1 Charge
-Scared Recovery. Heals 2HP for each Status Effect it removes
-Scared Energy. Gain 5 Battery and Charged when you become Scared!
-Scared Flailing. Scared Bonus increased by your Shield stat. Roll an Attack dice with your Attack stat on each face.
-Potion Bomb. Using a Potion in battle hurts the Enemy equal to the health it heals you.
-Dirty Potion. Using a Potion in battle inflicts 2 Burn, Static and Poison on the Enemy
-Filtered Potion. Using a Potion in battle clears your negative Status Effects.
-TriStatus Dice. Always have an all 0 dice with a TriStatus Chip (1 burn, 1 poison, 1 static face)
-TriAction Dice. Always have an all 0 dice with a TriAction Chip (1 extra Attack, 1 extra Shield, 1 extra Charge)
-Free Power. Framed dice rolls 8+ costs no Battery
New Boss Modules added to replace the existing ones (except Red Ribbon)
-Always Angry. You're angry every turn but get refill all your missing battery too
-Static Skewer. Static hits both the Enemy Shield and HP at the same time
-Burn Bomb. Causing Burn damage 4 times causes an additional 4 Burn damage
-Anti Poison. You heal off Poison damage the enemy takes and Poison damage you would take as you're now immune!
-Revive. A one use module that heals you back to Max HP and Battery when you hit 0HP.
-Lucky 5. Every 5 turns you gain a dice with your Lucky Number on all sides matching your chosen Action.
-Bottomless Potion. 40% chance of getting another Potion after using your current one
-All Rounder. +1 Attack, Shield and Charge stats
-Buff Fuzz. +10 Max HP and Battery
-Status Extender. Applied Status durations +1
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Bugs
-Delay added when poison damage ends the battle
-The above fixes an issue with further enemies having a shield when defeated by poison
-Enemy Counter Attacks changed to be at the end of your actions and increased to 3 damage.
-Charge Attack renamed to Drain Attack
-Static description changed to mention Drain
-Buff and debuff icons have a big bounce effect when applied or changed
-Added sound to Finns new special particles
-Lowered delay on rolling a 0 on an Attack/Shield/Charge dice before moving to next Action
-Fixed dice particles remaining on screen when enemies were defeated by poison
-Fixed not taking poison damage on your first turn if a Mirrorcat reflected your Quick Poison
-Fixed Dodge Attack not benefitting from the Dodge Lightning Charged! effect
-Fixed getting overkill Battery if the enemy dodged the Attack that'd defeat them
-Fixed Potent Poison and Potent Poison+ not applying the correct amount of poison
-Fixed Charging and inflicting Static damage on yourself not ending the battle
-Fixed going into battle with Tough Fuzz or Steel Stomach healing you by their HP increases. I think this was a thing
-Taking off those Modules with less HP than they add will cause a Game Over
-Fixed characters returning to idle from their chest opening animations
-Fixed mimics counting towards Area Cleared
-Fixed a bug where potions didn't work
-Fixed the HP bar not going back to red if you healed but didn't end up at more than 25% HP
-Fixed that blank wall cutting into the side of the Attic and Forest battle arenas
-Fixed title screen music playing when mute is set
-Fixed loading a game not stopping the title music
-Fixed an issue where Save&Quit with Peppas starting dice would make you unable to load it
-Hopefully fixed a bug where battle music would overlap/not stop properly
-Fixed All Battles Clear not working with the new floor layout
-Starting Gear Only replaced with Mission clear time "Under 45 minutes"
-No potions changed to "3 or fewer Potions" to make it more achieveable for regular runs
-Can now only get the potion and mission checkmarks on successful mission
-Anti-aliasing added to break room
-Fixed a hole in Peppas body and made her neck black