[p]
NOTABLE FEATURES:Intro video can be skipped now. [/p][p]
Various camera clipping issues fixed. [/p][p]
Expanded playable areas in earlier levels. [/p][p]
Improved flashlight behavior. [/p][p]
Cut-Scenes and self viewmodel are now fully compatible with FOV 120. [/p][p]
Fixed red fade-out not triggering correctly when dying from forcefield contact. [/p][p]
More ammo is given now when starting the game from any given chapter. [/p][p]
Drones with mounted guns only fire now when the player is in their sight. [/p][p]
Added health and battery dispensers to some maps. [/p][p]
Fixed flashlight bug that occurred during self-view model interaction animations. [/p][p]
Fixed incorrect water scroll direction at the start of space_race. [/p][p]
Fixed buggy prop teleporting between perp_org3 and perp_org4. [/p][p]
Various script/AI bug fixes in human_waste4. [/p][p]
Fixed forcefield damage bug in space_race2. [/p][p]
Fixed window texture error in smog_storm.[/p][p]
Improved navigation in human_waste9 [/p][p]
Fixed Terratrooper AI bug in murdock_air_x6. Improved navigation in murdock_air_x6. [/p][p]
Fixed damage detection bug in murdock_air3.[/p][p]
Fixed bad npc placement in space_race and space_race5. [/p][p]
Fixed bad npc placement in murdock_air_x1. [/p][p]
Fixed bad spawn script in murdock_air8. [/p][p]
Fixed collision detection bugs in dragon_girl2. [/p][p]
Adjusted the glitchy trigger_push brushes in smog_storm3. [/p][p]
Fixed some AI bugs in space_race3 and space_race4. [/p][p]
Fixed various brush errors in sabotage. [/p][p]
Better player guidance and a major detail pass on hazardous_ai7. [/p][p]
Re-textured brush-based turrets. [/p][p]
Added hanging tower. [/p][p]
Added more animated displays. [/p][p]
Fixed ammo crate error in murdock_air_x3. [/p][p]
Fixed water texture error in human_waste9 [/p][p]
No more brush based fences in human_waste8. [/p][p]
Opened up playable area in human_waste7. [/p][p]
Fixed texture errors in money_is_dead_3. [/p][p]
General detail and lighting pass on many maps. [/p][p]
Fixed some particles not resuming on reload in human_waste3. [/p][p]
Major detail pass on human_waste6. [/p][p]
Collision bugs fixed in human_waste4. Various subtitle fixes. [/p][p]
Ship health now also regenerates. And more… [/p][p][/p][p]The C Cup update will be the final update for the 2020 release. Instead of continuing with the cup updates forever I decided to overhaul the game. The result, God willing, will be the Ultimate Edition instead. [/p][p][/p][p]
REMAINING KNOWN BUGS/ISSUES[/p]
- [p]CRASH ON LOAD:SOLUTION: Add "+novid" to the game's launch parameters on Steam.
[/p]- [p]MISSING TEXTURES/WIREFRAME BUG.SOLUTION: Add "+mat_dxlevel 95" to the game's launch parameters on Steam.
[/p]- [p]THE WHITE BUG: All props turn white.
SOLUTION: Restart the game. We have reduced the likelihood of this error occurring but it's a very random bug so we can't guarantee that you won't run into it.
[/p]- [p]WATER/SKY FLICKER: This can happen when there is water at the beginning of a level.
SOLUTION: Resolves by itself after a few seconds.
[/p]- [p]SOME VGUI ELEMENTS WON'T RENDER CORRECTLY.SOLUTION: Reopen the misbehaving tabs/restart the game. This graphical error is a side effect of the game being ported over from older versions of the Source Engine. Working on it.
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[p]
NOTES:
[/p]
- [p] Sometimes level transitions occur after the screen fades to white so the loading icon might be hard to see. Don't worry, the next map is loading, it's not a freeze or crash.
[/p]- [p] Console will not most likely not render properly after this update. Working on it.
[/p]- [p] In some cases when the player is close to a brush and in interactive animations view plane clipping issues can occur. Working on it.
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[p]
Enjoy and have fun. [/p]