Gabe's Ghost Hunt
Gabe's Ghost Hunt 0.2
Patch Notes
0.2
Two new investigation locations.
More scenes with the girls between missions.
More content to be found within the camera system between your team members.
Addition of an intermission area in the form of your team's ghost hunting base.
Evidence Page Overhaul.
Scene rearrangements.
Difficulty Adjustments:
The turn limit has been increased to 15.
At the beginning of each investigation, Noms will tell the player which room the ghost is known to favor. Her advise will be recorded in the event log in case the player misses it.
The first mission will now have an imagebutton in the van which will refill the player's expendable equipment.
Reduced route progression requirements. While it made sense when there were only one or two investigations to tie route progression with the amount of time spent with the girls, I felt like it became a hassle once it had to be repeated three or four times. Plus, it seemed like a point of friction with players. So, I've decided to only tie route progression to completing investigations for this update. I'll revisit this in the future.
Quality of Life:
The map has been improved to show colored highlights for physically adjacent and noncorporeal/phasmal adjacent rooms.
Not Included in the Update:
Scene gallery - I completed the necessary code for the unlocking system, but then realized what I had only really covered scenes found in labels.
Animations - I still want to have animated scenes to be found on the cameras, but do to the amount of work getting the AI animation models working and fixing up the results, this is something I'll have to revisit in the future.
Known Issues:
The end-of-turn map is currently not functioning properly for the 3rd and 4th investigation locations. It isn't quite necessary, though, so I didn't want to rug everyone with another delay. I anticipate I'll have fixed this issue by next weekend's gallery update, which I'll cover next.
Next Steps:
Since I had promised a scene gallery to everybody generally and at least one or two patrons specifically, completing that promise will be my next goal. My plan is to work on that scene gallery over the next week and release a quick update on the 27th or 28th. I'm also anticipating for bugs to be found, so I'll fix those at that time.