Gabe's Ghost Hunt
Gabe's Ghost Hunt 0.25.2
Patch Notes
0.25.2
Changelog:
Addition of an audio system - it will select a main track to be played during an investigation, and will detect if a scene is occurring in a nearby room and deafen / play the side track associated with it. It still requires more work to find better tracks, more side tracks that will accurately reflect any spiciness occurring nearby, etc. - but the bones are there.
Addition of three new scenes for Noms and two new scenes for Queeny to be found within the camera system
Updated recall section in the phone
Addition of two images into Queeny's lingerie tape scene
Bugfixes:
I was able to identify the multiple ways the non-existent PSA tapes were being added to multiple lists and stop this from occurring. For a bit there I thought the code was actually cursed. If the problem persists for you, you'll probably need to create a new save. Sorry for that.
I think I found the reason why character icons were not always being properly hidden during the end of turn events
Fixed an issue where the entry room of the first investigation had a non-functioning light switch.
The loadout system can now be properly accessed going into the second investigation.
The basement of the third investigation now properly functions as a breaker room during power outages
Queeny shouldn't follow you around like a weirdo if you turn her down anymore
Known Issues:
The highlight system is still hit and miss when it comes to the later investigations. It's on the to-do list still
Also!
There were some bugs I wasn't able to reproduce. My hopium is that they were connected to some of the above and resolved while fixing the above issues - bbuutt if they're still continuing on your end, let me know.
Some issues will not be resolved unless you start a new save! Sorry for the inconvenience.
As always - sorry you encountered these bugs, and please continue reporting any bugs so I can get more of these patches out as needed!
Changelog - Resolved issues include:
Multiple bugs within the camera system which would prevent scenes from being properly chosen or prevent them from being properly displayed
Errors which prevented the relationship levels between the girl and guy investigators from increasing
Errors and crashes caused by Actor.Equip == "handheld" checks
Crashing when attempting to check the salt of the first investigation's entry hallway
Crashing when buying tapes due to Renpy dictionary issues
Audience score not increasing at the end of certain investigations
Audience score not properly increasing when events were captured on camera
The lights flickering inside the van when the scene for the house losing power plays and the player is inside the van
Error when the player encountered the fog close.png
Error when ability_wonder_target = random.choice(ability_targets) was not fed a proper target
The remotethrow_img should now properly display
Certain lines of dialogue were displayed out of order
Certain lines of dialogue were empty
Certain ghost ability scenes would play despite no investigators being in the room
Fixed an issue where greendots could be bought despite player money being in the negative
The camera system now properly identifies and records ghost abilities as minor, medium, and major, which improves audience score at the end of a round
Fixed a bug where greendot counter would not reset at the end of a mission
Fixed instances where icons would not align with their map position
Fixed an issue where intelligent ghosts would be unable to select new target rooms at the fifth investigation when starting at the east break room
Fixed an issue which displayed every room as the entry room when asking a girl to bring a guy to the room during the fifth investigation (Will require new save to fix)
Prettied up the janky dialogue from Noms for the store intro. I'll be updating it with a real intro and tutorial during the next major update.
JOIPLAY PLAYERS:
I have no idea what joiplay is. I asked ChatGPT about the bug y'all were reporting and I actioned what it suggested. Let me know if it worked - or, if not, let me know what it's reporting now so I can continue trying to fix what I can on my end!
Known Issues which continue:
Emperor protect us, the map highlights are still cursed
ALSO:
I've re-enabled the gallery mode for in-mission and between-mission versions of the phone. I had initially disabled it until the Friday update, but people were saying they were still using it ssoo just keep in mind it isn't updated yet.
Addition of fifth investigation
Next chapter of Sev's relationships with Noms and Queeny
New failure scenes with Gabe in the form of an episode of his 'Fan Attack!' show
Addition of an expendable item / deployable item store system
Addition of intermission activity system
Addition of an skill tree upgrade system
Addition of an unlockable deployable item, the greendot system
Addition of a 'Tape' system which allows for scenes to be bought in the store
Changes to a prior defeat scene to now be given to the player via buying tapes in the store
Addition of mission end score screen which shows changes in two new currencies - money and audience score
Addition of a new handheld equipment type - a handheld camera
New ghost abilities