Gabe's Ghost Hunt
Gabe's Ghost Hunt 0.25.3
Patch Notes
0.25.3
Changelog:
Changed ghost ability selection criteria so that camera disruptions won't occur when a camera is also observing a room with a girl/guy scene occurring
Fixed an issue where fetter evidence was being recorded multiple times, resulting in multiple fetter evidence icons being displayed on the map
Corrected character and evidence icon locations on the map of the first investigation when located in the garage
Added effects to the camera viewing screen when observing from your phone instead of the van to clarify that you aren't supposed to gain information on the haunting
Fixed errors and crashes connected to the girls selecting a new room while under the effect of the ghost's wonder ability
Added h5utility to the list of rooms which can be used to fix power outages
Fixed an error where camera numbers 5 and 6 couldn't be picked up
Fixed an issue where ouija and seismograph could still be used despite being deselected at the loadout tab
Fixed issues where multiple rooms were not being properly locked during girl/guy pairings either via room movement or the map movement
Fixed an issue where failing the third investigation would not properly display the end score screen nor provide the player their points
Potentially fixed a bug where Hanz and Chad's image were still being displayed during camera events
Corrected a number of UI issues related to viewing the cameras from the phone
Re-added triggers for Queeny's blacklight scene after they were erroneously deleted
Fixed an issue where character/evidence icons were being displayed during the ghost knocking scene
Fixed an issue where Queeny wouldn't select a new person to spend a turn with after being rejected by Sev
Fixed an issue where the chill effect was not being properly cleared from a room
Fixed an issue where a girl would remain under the effect of the ghost's wonder ability between missions
Also touched up with ghost's throw object scene so it looks like it's actually being thrown, instead of just like levitating away
MAYBE fixed the room highlight issues. I corrected at least two instances which contributed to error messages being displayed - though, that system is cursed and there are probably more ways it'll find a way to break and throw errors