Gaia Beyond is 25% off! (Offer ends November 10 at 5PM Pacific Time)This is a small update – more content is on the way with the next updateSteam Cloud support
Automatically synchronizes savegames with the Steam servers
Story
- Some dialog corrections and optimizations
Scripting
- All repair dialogs use a blend animation now
- Rajid equips the thruster on the player ship
World
- Allow collecting stacked items partly if the cargo is full
- Ship landing sound
- In-space Memorial: parallax background asteroid added
- Some emitter performance fixes
- npc_rufus.nut "Sleeping Pods for Three, No Pets!" script crash
- Savegame upgrade for Simon Boswell can crash
- npc_rufus.nut script can crash
- AA_Damokles_Station: Data version is broken
- Possible Lorca_Player_Left_Landable() crash fix
- Short range laser graphic is drawn incorrectly
- Inspace-triggered fight music with neutral npc doesn't stop
- Landable music can be played in space if land+leave is very quick
- Some shields shouldn't be spawned
- Stop fight music when docked and no ship is directly targeting the player anymore
- Fighting music only triggered during 1st Pluto pirate wave
- Do not handle player message requests when dead
- Defend state holding and moving_back can switch around endlessly
- Some behavior pos_target_reached fixes
- Autopilot Is_Weapon_Target_In_Range() is broken
- Ship garage: hide credits and cost
- Do not save in loading screens
- Do not play space sounds when loading
- Memorial collision geometry fix
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