Welcome back, space pilots!
It took a little time, but the ending after the Caduceus boss battle has been reworked and improved, so that later additions will be easier and the end of chapter 1 gets a better feeling all around. New transporters are available and the desired alternative control schemes have been implemented for a first test flight. Thanks for all the great feedback and bug reports, more content is already on the way.
Movement Layouts
We know a lot of people have been waiting for it. To switch your control scheme, simply use the drop-down menu on the Controls tab, et voilá – no more dizziness for those who don't like to navigate their ship upside down! Also, the A/D rotation option has been added here in the form of a 'Tank' template.
Rotated (default):
The ship automatically points at the cursor, with the A and D allowing us to strafe.
Unrotated (new):
The ship directly moves towards the key direction while the rotation is still controlled by the cursor.
Tank Controls
The 'classic' solution: At the cost of the ability to strafe, A and D rotate the ship ignoring the cursor.
New Ships
'Albion' – You will no longer be laughed at when you show up at a battle with a transporter.
'Kujirame' – This high-tech transporter of the Sphere is the choice for heavy duties. Simply the biggest transporter in the game so far!
New Music
A lot of epic new music by Miguel Johnson. This guy's output is incredible: While we were still busy implementing it, he already released his next full album
Expedition Artemis, which we think is nothing less but a masterpiece. You should definitely listen to it on bandcamp and support him!
- 4 new songs for the final Caduceus story events
(Rise of the Caduceus, Alien Planet, The Web, Sorrow of Gaia)
- 2 new ambient tracks
(Citizen of the Stars, City Planet)
Autopilot Evasion
- Support medium range detection
New Achievement
Story
- During the course of chapter 1, patients are now vanishing from the Distribution Hall on Caduceus Station. Where are they going, what is happening to them?
- Cybille Croft is now leaving the station after you've helped her and has new dialog
- The epilog of chapter 1 has been reworked, dialogs improved and you can now explore what Caduceus have left on their station.
Dynamic cargo graphics
This has been on the list for a long time – FTA and CoC transporters (that were actually designed for this concept) now dynamically change their appearance depending on the amount of stored freight.
General
- Show a quest notification for finished/failed quests
- Near avoidance sensor range is based on ship speed and acceleration
- Show a message box when a very old graphics driver was detected
- Alternative Caduceus Distribution Hall 'takeover' image
- Nanobot emitters cover the whole ship
- Removed another auto pause after the Shiro dialog in the end sequence
- Lt. Devi and Kalypso are not reappearing anymore if they shouldn't
- Fixed one of Atlas dialog options after the ending, that could stop the scene after the boss battle from playing out correctly for some players
- Allow NPC ships to pos target respawning (non-targetable) stations
- Increase render staged buffer amount to 4 (might fix flickering)
- Glowing engine linked particle animation on ships (Peacekeeper / Yoddha / Invader) sometimes play from a random start pos
- Long Range Scan emitter is played only for the first time
- Trade tooltip compares equipped weapon with itself
- Trade HUD: Shortcut U opens amount popup for preselected item stacks
- Do not try to endlessly play a missing music file (remove it from the active tracks)
- Use the correct fade_in setting when music is enabled ingame
- Mechanic Work Clothes inconsistent item type / icon
- Some dialog corrections
Let's have a chat on
Discord:
Learn more & stay tuned!