Heya space travelers!
It's 1.4 and here we are with new features – like the much sought-after loot magnet, ship loadouts, new ships and weapons, as well as a lot of improvements. Check it out and don't forget to let us know what you think. A lot of work is also going into the upcoming main story expansion right now, so be prepared for a huge update this year! We're already curious how you will like it.
Loot Magnet
…makes looting more attractive! Keep your eyes open for the
Loot Recovery Field and
Salvor Attractor devices! We decided to make them passive – so equip one of them, lean back and enjoy your delivery!
New Ships
Extraterrestrial sightings – crafted by human hands. The Companionship brings you even two versions of this gear-driven flying saucer: A devastating war machine and a hyperspeed shuttle. For the believers, the Seraphim have summoned holy spirits into a new Patrolship: The Saraph.
- Tarelka / War Tarelka (CoC Shuttle / Light Cruiser)
- Saraph (Seraphim Patrolship)
Ship Loadouts
Easily separate the fighting and mining equipment.
New Drone Weapons
- Sinbuster (Seraphim weapon with heat damage)
- Lightning Swarm (ISA weapon with shock damage)
After this GIF was created, the accuracy of both weapons was greatly optimized – you can be sure that these are the best drones in town!Portraits
- New Seraphim offshoot of Atlantic male 4
Audio
- Outer space radiation loops (intensifying the further you move into the void)
FTA Trade Missions
- New mission type for FTA Rookies to try out – beware of the pirates who have great interest in your cargo!
Ship polishing
Mostly graphic polishing and symmetry fixes, collision optimization, emitter improvements and slot updates
- Seraphim ships: Mercia, Messiah
- Drones / Capsules double-res polishing (Caduceus Drones, Pirate Drones)
- Tutorial Drone got a new machine drone look
- Transporters: Loaded container polishing
The Messiah also got upgraded with an additional turret slot!Weapons / Turrets / Shields
- Seraphim custom turret design
- Scallywag Shield pricing reduced
World
- More XP reward variation for ship scanning
- More content variation on Xanadu crates
- Made the dialog option to hand over the water to Jonas for the Viridi quest always visible but unselectable if you don't have enough water (instead of always hidden)
- Some improvements to the Pluto Colony image
UI
- Options relayouting / unified grid system for all sub pages
- Buttons are height-independent now (9-sliced)
- Many layout improvements and fixes
Portrait polishing
- Atlantic male 4
- Seraphim male 2
- J-12 military male
- Caduceus female
FX
- Damage effects for regular heat projectiles
- Seraphim ships should not buy random faction weapons
- Abigail dialog update after Bobby has been rescued
- Ships with a short distance weapon may not reach the approach pos for mining
- Repeatedly opening the Ship Trade HUD can corrupt the ship data text
- Critical chance is not displayed/compared in tooltips
- Trade HUD: background overlap on center frame after the amount popup window was opened
- Crash on resolution switch after the Ship Trade HUD was opened
- Albion missing entry in Rajid's crafting options
- "Guitar Pirate" pre-destroyed "Guitar" drop is still called when the item is already removed
- "return water to cliff Station" quest marker looks off on landable screen
- Missing ship classes & Seraphim ship descriptions
- Cyar Monk now has items in his shop
- Trade HUD: Only show the default prices for the player cargo container
- Trading system money exploit
- Ship scan XP balancing
- Portrait frame overlaps
- Don't crash but error log if a Radar HUD cargo item is null
- Analysis HUD: Crash with a selected sprite that has no leading person (rare)
- Some divisions by 0
- Do not save if player hull is 0.0 or lower
- Do not render weapons/shields/starfields with 0 alpha
Let's have a chat on
Discord:
Learn more & stay tuned!