Welcome back, space travelers! This is another update in preparation for the big one. Let's warm up with a few quick facts:
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Milestone reachedGaia Beyond now has over 100 side missions!
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Performance boostWith the new AMD drivers (July 22), OpenGL performance received a big upgrade. The interface now renders twice as fast, ingame graphics even faster (stress test inside the asteroid belt went from 120 to 165 FPS)!
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Soundtrack expansionThe timing couldn't be more perfect. Since Miguel Johnson just released his new masterpiece "2184", you can look forward to some great new tunes with the upcoming story arc - the full album is already available on
Bandcamp!
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Something big…that we know many people have been waiting for is in development and currently being tested - to be introduced with the new arc!
Missions
New side missions and additional decisions in old ones!- Help Fernandez collect his poems instead of killing him
- New pirate encounter at Tezla on CoC Stralsund
Caduceus Turrets
New turret platform in a custom Caduceus design – with unique specs and upgrades!
Upgrade levels 0-3Audio
- Looped Weapon Sounds
A detail that adds a lot: All lasers, including the Naoru repair laser and the Mining Tool have new looping sounds when active / on hit to make fighting and mining simply feel better!
- Event and weapon sound additions
- Custom Hokucho engine sound
Other
Precise collisions
- Concave collisions: With new ways of refinement, we have added concave shapes to all ship and station colliders for an accurate experience!
- Full ship & station collision rework
âš Also in progress: We are reshaping the shield "bubbles" closer to the actual ship shape, which should avoid a large amount of unwanted collisions - stay tuned!
World
- Polished locations: Memorials, Vaults & Living Quarters
- Flower item weights reduced to 0
- More Deuterium drops from asteroids
Ships & Weapons
- General ship movement improvements
- Bulwark updates (graphic polishing, custom engine/emitters/animated lights)
- CoC Plattform scale decreased by 20%, shield radius updates, emitter rework
- Torpedos: Proton versions accelerate faster
- Mining Lasers: Visual beam thickness slightly scales with upgrades
- Mining Tool: Blade rotation accelerates upon activation
- Projectile turrets: Muzzle position optimizations
Fear and Loathing in Space
Your O-Dog road trip adventure was decorated with some annoyingly hypnotizing background effects (animated of course) and trippy new audio!- Player-based VFX / camera optimizations
- New sound effects & dialog background music
- O-Dog trippy portrait polished
UI
- Pickup/collect mission target icon
Portraits
- Zion male 1 some polishing
- Projectile mass & sensitivity rebalancing (torpedos get wicked rotation from nearby explosions)
- Cargo unit dialog should be reset to root answer after failing to open/hack/repair a cargo unit
- Decrease affinity from NPCs from -20 to -40 to make sure defend behavior settings work
- Switching loadouts in space changes your crosshair
- Disable key repeat for the action bar (hacking/mechanic)
- Hitting ESC while upgrading items exits inventory
- Controller: Slider control not accessible
- Controller: B doesn't Exit landables or locations
- Controller: pressing B on a landable breaks LS input for the quick bar
- Controller: Shortcuts with an extra toggle can't be reset
- Automatically stop firing the laser when there is no target
- Pirate Drones should use defend behavior so they don't move towards the player
- Add some missing "dead" dialogs for npcs
- Analysis interaction hints are not hidden when overlaid by another window
- Mouse button assignment for 'Trade/ Exit HUD' doesn't exit HUD (VillainBob)
- Red offscreen target arrow can still appear under some conditions for repair weapons
- Limit the current shield value to shield strength on save load
- Clamp weapon heat on save load
- A rare bullet hit crash
- Find a free spot on ship respawn
- Entrega Gaseoso had scan amount of 25 (despite having no blueprint)
- Nebura's ship is now removed from the game after she leaves it (to resolve some error reports)
Let's have a chat on Discord:
Learn more & stay tuned!