GAL Ramírez's LION

GAL Ramírez's LION RADICAL CHANGES - The Upcoming Update Features

Version
RADICAL CHANGES - The Upcoming Update Features
Version Date
Feb. 18, 2023
Links

Patch Notes

RADICAL CHANGES - The Upcoming Update Features

Great day to all, the new update to LION is coming at the end of this month and is filed with some of the last Game Core feature LIONS will have to grant a unique gameplay experience. lots of features will be realized by the end of this months and many gameplay changes and improvements that will enhance the gameplay experience.

I decided to focus on polishing the code and make quite some drastic changes to the code so the game performs better, new graphical content and replacement for many place holders will be made in the following moths, right now I’m finishing my work in these features I’m describing below, witch ill hopefully be ready for the for the update of February at the end of the moth.

Radial Menu
One of the new core features that first has been hugely improved I s the radial menu, this mechanic was already implemented but need it a lot of improvement, which I managed to implement, first of all the radial menu slows down the game and allowing you to use a comfortable radial menu selection to command the children.
From it you can Select, Unselect, send to attack or move, send back and order them to use special abilities, this menu Will also allow you to move the camera while in the menu so you can see what’s is going on, this is especially useful on top down or tactical mode where you can see a full view of your surroundings.



Upgrade System
The Upgrade system is a new system implemented to level Up the children you command, you do this by talking with specific NPCs, for now I’m suing the default NPC the Atlantiros guide to allow level up by speaking with them and selecting, upgrade Children´s Gear in the dialogue options.
When chosen a Menu will appear allowing to select a child and upgrade the 5 core attributes.
Raw Power – the increases the base Attack Damage
Agility – Increase speed of casting, attack and movement also increases the skill of blocking or dogging more attacks.
Intellect – Increases the Duration of effects, and Buff caused by the children and reduces dubuff duration casted on them
Constitution – Increases the Resistance of the children against knockback and reduces the damage received by enemies
Endurance – increases the Recharge speed of their charge and also in several level thresholds it will increase their total Charge which is their stamina.

Material Collection
To increase the level, you need to collect materials, these are obtained from defeating enemies and extracting them from several extraction points, each child poses a unique damage type that will cause the extraction of materials from enemies depending if the enemy possess that damage.
For instance, cut children can use their damage type, cutting to extract wood from enemies that have wood parts on them.
The materials are
Wood, Metal, Stone, Crystal, And Circuits these are used to increase one and latter all stats to level up each child.

New Grab system
The grab system to carry and lift objects with eh children has also been reworked, for better controls and behavior, this will also allow to grab certain enemies and parts of bigger enemies to stun them for several seconds.
Also, you can now use the radial menu to control the objects being carried by the children, making it easy to manage your squadrons.

Support actions
The combat system also received several tweaks, first of all each child type or squadron type has an unique Role, Cut children and Pierce children the red and greens are DPS troops, the Yellow or impact children are Tanks and the Magic ones or Blue are healers, take this in consideration when choosing support actions, when a child is selected and the command button is sent on another child, the kid will perform a support action, in blue children is simple as will heal the target, in DPS and Tank kids will attack the target of the kid or the enemies that are attacking the kids, this is to know better what child will most likely doing each time.

Also, the skill crystal Parry Attack Deflection and Healer squadron will have several changes, this is because by default the player can Now parry attacks by intercepting the attack with another of your own, and depending on the attack you can Counter them or simple deviate or defect the attack depending on the damage type.
The skill crystal Attack deflection now will enhance and modify slightly this, this also means that the Crystal shield is eliminated and replaced with a healing skill that will consume an entire child charge to heal close by children only, aiding with the healing process.

Special Moves
And last but definitely not leas the special abilities, these are triggered by holding the attack button, as will no longer execute a charge attack but launch an especial technique or ability and among them are the regular charge attacks plus many other new combat skills, and role skills.
These are equipped in the inventory menu and child can only carry on and use one ither in formation or in combat, when the Attack button or RT is hold, the player needs to press one of 5 buttons, in the gamepad are A, B, Y, X and LB, so the player can have a total of 20 abilities once all children are obtained and can duplicate them even so multiple children like for example the blue ones can have 2 different version of a powerful Stardust technique that rains projectiles on enemies.

These are the core elements that most likely will appear on the next update at the end of this month, this Upgrade is planed for realize in the last week of February or in March 4 on Saturday the latest, ill do my best to give you this new feature soon enough.
The next month will have Improved enemy AI and New Enemies and In April new sections and challenges for the Early access world and a new Level for the Demo for beginners and new 3d Models for new environments as well as New NPCs, the Blacksmith and… a new Foe… or Ally?…
See you soon a stay tuned. When the patch comes ill repeat and extent this information to confirm what made it out for the Upgrade.