GALAHAD 3093

GALAHAD 3093 Early Access Update 2

Version
Early Access Update 2
Version Date
Sept. 16, 2022
Links

Patch Notes

Early Access Update 2

Hello everyone, we’ve got a whole host of changes for our Early Access Update #2!

We really wanted to start tackling some quality of life suggestions that came from community feedback and were voted on by our partners. It’s important to us that while we’re working on new developments that we make the current state of the game better and we appreciate those of you who are supplying feedback.

A particularly exciting change coming is the ability to select the map for practice mode! Not only will this allow players to familiarize themselves with each map but also for guides and content to be made without having to do them in the middle of a game.

Several bugs were reported (thank you) but maybe the most important one being the discovery that certain damage reduction / amplifiers weren’t working as intended. That has been addressed as well!

For more details and other changes read below, have a great day!

Community suggestion changes


* You may now select the map for practice games
* HUD Indicator showing Kay’s Passive ‘Incendiary Damage’ is applied to you
* HUD Indicator showing Arthur’s Passive ‘Mark of the King’ is applied to you
* Radar last zoom setting is now remembered per map
* Lance’s base stats are now displayed in Parentheses for easier comparison with how they change due to modules
* The Autofill button will select Lance modules more accurately and make sure the highest unlocked Tier of a Lance module is used

Balance Changes


Laser Minigun
* Increased ammo count from 50 / 75(Super Heavy) to 60 / 90(Super Heavy)
* Improved Round Strength (Brimstone)
* Decreased magazine size from -30 to -40 percent
Emergency Shields
* Increased cooldown from 70 / 65 / 60 / 55 / 50 to 74 / 70 / 66 / 62 / 58 seconds
Shield Energizer
* Increased bonus recharge speed from 18 / 21 / 24 / 27 / 30 to 23 / 26 / 29 / 32 / 35 percent
* Increased faster recharge delay from 18 / 21 / 24 / 27 / 30 to 23 / 26 / 29 / 32 / 35 percent
Shield Booster
* Increased bonus shields from 20 / 25 / 30 / 35 / 40 to 25 / 30 / 35 / 40 / 45
Reactive fuel generator
* Increased skim fuel units from 20 / 25 / 30 / 35 / 40 to 30 / 35 / 40 / 45 / 50
* Increase jump jet fuel units from 12 / 14 / 16 / 18 / 20 to 16 / 17 / 18 / 19 / 20
Upgraded combat repair
* Increase bonus range from 20 to 40 percent
Upgraded Defensive repair
* Increase bonus range from 20 to 40 percent
Capture converter
* Increased duration from 15 / 20 / 25 / 30 / 35 to 24 / 27 / 30 / 33 / 36
Incendiary Rounds
* Decreased damage per second of fire from 400 / 500 / 600 / 700 / 800 to 300 / 375 / 450 / 525 / 600
Residual Rounds
* Decreased damage per second of electrical patch from 900 / 1050 / 1200 / 1350 / 1500 to 750 / 875 / 1000 / 1125 / 1250
Kay's Afterburn
* Decreased damage per second of fire from 600 to 500

Bug Fixes


* Spawn Map now displays correct level name
* Addressed the situation where less than 4 awards show up at the end of the match
* Tier 5 Double Agent should now work as intended for spawning at enemy spawn locations
* Removed redundant static range from Radar Scrambler module description
* Torchlight deployable (Spawn Beacon) description now displays modified uses at different tiers
* Removed past death icon after loading into new game
* Core Dump Pit S3 Spawn should now work as intended
* Unfinished and unequipable mods no longer awarded at the end of a match
* Clicking away in the armory to remove the current pop-up has been improved
* Concord and Razor Lance Variants unlock cost swapped
* Kinetic damage modifiers now correctly adjust damage from the Hounds deployable
* Slug damage type is affected by kinetic modifiers again
* EMP and Laser damage types are affected by energy modifiers again
* Residual Rounds and Incendiary Rounds descriptions now reflect the correct damage done per second
* Residual Rounds electrical patches and Incendiary Rounds fire patches are no longer affected by other mod effects
* Squad chat not working has been addressed
* Our predictive shooting system has been improved