GALAHAD 3093

GALAHAD 3093 Early Access Update 4

Version
Early Access Update 4
Version Date
Sept. 30, 2022
Links

Patch Notes

Early Access Update 4

Update 4 is here! You once again have asked, and we once again have listened!



Improvements


* Geometry fixes and improvements for the Reticulated Gulch and Bayesian Canyons maps.

Community Suggestions


* Repair Beam has been changed to be more responsive in searching for repairable targets
* Deployables HUD now shows icons for items deployed (you must have the setting 'Ammo Icons Visible' to see them)
* There now a flashing HUD indicator for when friendly Bases or Capture Points are being captured by the enemy, or your owned generators are taking damage
* Catapult (Grenade Launcher) changes to make the weapon more distinct - slower firing, more powerful, more rounds per burst.
* Increased impact damage from 30 to 40
* Increased explosive damage from 180 to 210
* Increased rounds per burst from 3 to 4 on Light, Medium, and Heavy lances
* Increased rounds per burst from 6 to 8 on Super Heavy lances
* Decreased fire rate from 75 to 48 burst rounds per minute on Light, Medium, and Heavy lances
* Decreased fire rate from 50 to 32 burst rounds per minute on Super Heavy lances
* Increased magazine size from 15 to 20 on Light, Medium, and Heavy lances
* Increased magazine size from 24 to 32 on Super Heavy lances
* Big Boom weapon module for Catapult
* Increased bonus damage from 100 / 110 / 120 / 130 / 140 to 160 / 170 / 180 / 190 / 200 percent
* Reduces magazine size by 50% at all tiers
* Razor Lance Variant
* Increased shields from 3000 to 3500
* Added a T3 mobility Lance module slot
* Saturn Lance Variant
* Increased shield regeneration from 700 to 725 / 750 / 775 at Mk I, Mk II, Mk III
* Eclipse, Moonlight, Rampart, and Wildfire Lance Variants have had their weapon kill prerequisites changed to match the flavor of each Lance Variant’s intrinsic module
* Transported Accolade
* Decreased number of required teleport pads from 6 to 5
* Medic Accolade
* Decreased repair amount required from 25000 to 20000
* Lance Variants Zephyr Mk II, Technician Mk II, Diligence Mk II, Zenith Mk II
* Decreased Bonk and Transported requirements from 50 to 25
* Lance Variants Tecton Mk III, Saturn Mk III, Reaper Mk III, Fulmination Mk III
* Requires MVP OR Capture point prerequisites instead of both

Bug Fixes


* Fixed a bug where some sounds (shield hits, most noticeably) would spike to full volume when they were supposed to be ducked for voice chat
* Fixed a problem with Active Voice Channel setting not working
* Fixed some terrain visual issues on Europa Base map