Hello guys! A huge update I've been working on is available for playing and testing out.
Warning! Due to heavy changes to character system, your old saves is incompatible with this version. I will try to reduce times this happens as much as I can in the future, but this may happen again, while the game is in early access.
List of changes:
Your characters can now have one of 3 classes:
Assault class.
Assault focuses on aggressive and mobile play, wields shotguns and can tank a lot of damage. Main resource of Assault is rage, which increases when he deals or receives damage, and allows him to do a lot of different abilities.
Soldier class.
Soldier class wields rifles and focuses on dealing a lot of damage in long range. Main resource of this class is focus - which is very quickly replenishes each turn.
Support class.
Support class is not really a damage dealer. He wields pistols and smgs, can heal and buff allies, scout areas or control enemies with shock grenades. He uses energy which is limited for a fight
Changes to equipment:
Secondary equipment was replaced by implants, which is the main way to increase stats of your characters. Most useful equipment functions like grenades, medkits etc. is moved to class abilities.
Other changes:
- Biogenetic and psi-modifier stations are removed from the game, more changes to the ship systems coming soon
- Enemy spawn rates changed, to make difficulty curve more smooth
- Some minor interface changes and bug fixes
- Software cursor option added
Game discord:
https://discord.gg/FBQgdVAnd Facebook:
https://www.facebook.com/GalaxySquadGame/