Galaxy Squad

Galaxy Squad Balancing update

Version
Balancing update
Version Date
March 17, 2019
Links

Patch Notes

Balancing update

The game was updated with version 0.66d

  • Survival mode now spawns two enemy packs each 2 turns, instead of spawning 1 pack each turn. Achievements for survival now can be achieved after turns 10 and 20
  • Game difficulty now influences enemy damage, on easy enemies deal 60% of damage, on normal 100% and 125% on hard
  • Armor cap is added, now you can't stack armor more than 35
  • Energy shield now has absorbs max 30 damage, and starts restoring after some time when soldier is not being attacked
  • Plazma sword damage reduced to 80 from 120
  • Lava cannon damage reduced to 70 from 90
  • assault rifle damage and accuracy reduced
  • grenade launcher increased explosion range and now it drops at the start of the game
  • crit implants effect decreased
  • invincibility ability now lasts 1 turn instead of 2 and requires 100 rage to activate
  • sniper rifle damage and accuracy increases
  • small interface bugs fixed

I am also working on the new game mode, which I will talk about more soon, stay tuned for updates!

If you like the game and how it's developing, and want to support it, tell about it your friends or write a review! This will help a lot.

Also be sure to check out official Discord server:
https://discord.gg/PmyMqVh