Hey everyone!
I'm pleased to announce that the upcoming 'Update #29' is now on the 'develop' branch. As always please keep in mind that the content you see on the 'develop' branch might not be stable. You can opt into the 'develop' branch by going to the properties of 'Game Dev Studio' in Steam, switching to the "BETAS" tab and enabling 'develop' from the drop-down menu. If you run into any bugs or crashes make sure to
report them here.
The current changelog is:
- added Piracy:
* the base sale amount (which is then affected by a multitude of various factors) was increased from 10000 to 13000 in accordance with this new mechanic
* the Piracy rate of every game is affected by your Opinion level, how good the game is, and can be delayed by implementing DRM:
* the time until DRM is bypassed depends on several factors including by your Opinion level (if people hate you, the pirates will want to crack your games faster just to spite you!)
* Piracy only affects non-MMO game projects
- made player platforms a lot easier to succeed on:
* base chance to get a new developer every month for a player platform increased from 10% to 15%
* the amount of people that will switch over to a player platform increased to 200% (ie. 1000 instead of 500)
* base amount of people that can switch to a player platform increased from 5000 to 10000
- added the Opinion stat:
* it is gained by making good games and properly managing your MMOs
* it maxes out at 1000 and has the lowest value of 1
* it is lost by making bad games, and not managing your MMOs properly, having bribe offers revealed, and being busted while shilling
* it is a general indicator of how good opinion of your studio is and affects how heavily your games will be pirated
* when loading a pre-1.0.7.0 savefile, the Opinion value will be 500 (half of maximum)
- sequels and expansion packs can now boost the popularity of the game they're made for:
* in the case of an expansion pack: the efficacy of the boost depends on how close the expansion pack is to completion
* in the case of a sequel: the efficacy of the boost depends on the scale of the new game
- HUD remake:
* the top part of the HUD is now clickable and displays extra info when hovering over the various stat bars
* the bottom part of the HUD has all the functionality that was in the game before
- extended the "Employees" tutorial to acquaint the player with the "Employee info" menu, where a lot of employee info (ie. stats, skills, interests, attributes, etc.) is displayed
- increased advertisement strength of contractors; contract jobs are now more worth it
- added a new task for game projects: DRM
- development costs now track QA costs as well
- the game project info popup has been improved to show more info
- overall MMO server complexity value increase from MMO tasks reduced to 80% from 100%
- fixed the "Employee" tutorial not working when loading a saved game that was saved at a certain point
- fixed month fund change not being saved
- fixed the upcoming game awards notice disappearing after changing the resolution/window mode
- various UI fixes and improvements
Thanks for reading and testing the game on the 'develop' branch!