Hello! This update adds sub-genres and annual game awards, some nice CPU optimization, support for Ubuntu 18.04, and a couple of quality-of-life improvements.
- the game now supports Ubuntu 18.04
- added sub-genres:
* these become available when you have at least 6 genres researched
* they match together with genres, and can either hurt or improve the game sales; discovery of subgenre matches is the same as it is with other match types in reviews
* selecting a sub-genre will add 15% more work to the project
- added annual game awards:
* like the name suggests, this event occurs once per year
* the player can choose to skip this event
* if the player chooses to participate, they will need to select the game to nominate released in the year that the awards take place
* the player will also need to write a celebratory speech in case they win the Game of the Year award
* the winner can earn reputation
- optimizations:
* optimized the tilegrid visibility handler
* further optimization and parallelization of the lighting compute
* when coupled together these two optimizations bring a performance increase of up to 50% (your mileage may vary) in CPU-bottlenecked scenarios
- added buttons for instantly accepting and refusing all job candidates
- added target team selection for job candidates
- review ratings now also show 1/10th of the score
- added an option to disable the fly-in animation of popups
- when selecting a related game in the new game menu features that were present in the related game will be marked with a different color
- the date display remains visible in the upper left corner of the screen in any menu you open up, for quick reference of the current time
- fixed a bug that allowed you to quit the construction menu during tutorials which would then mess up various game functionality if you proceeded to load a savefile
- fixed an issue related to the selection bounding box of objects
- platform popularity boost popup will now be shown only once per playthrough, rather than once per every platform
- (MODDING) fixed a crash that occured when removing a downward or left-facing wall in the prefab editor
As usual, if you find any bugs or crashes, make sure to report them in the
Bug & Crash Reports thread.
Thanks for reading!