Dynamic Flag Model: The flag now changes colors based on the current health level.
Green: Health above 80%
Yellow: Health below 50%
Red: Health below 20%
Enhanced UI: - Updated font on most widgets for a cleaner look.
- Removed unnecessary text to declutter the interface.
New Spawn Location: - Adjusted spawn points to prevent players from memorizing spawn locations.
Temporary Changes: Power boxes have been temporarily disabled as I am not satisfied with their current functionality. Plans are underway to improve and make them more interesting.
They are expected to return in the next patch