Hello Gamecrafters,
The gigantic Destruction update is now live! We’ve got part damage, destruction, a new Quantum Rifle, multiplayer optimizations and loads of bug fixes for you. We’ll give you a quick rundown of these new features below but you can check out the full patch notes here:
https://steamcommunity.com/games/1078000/announcements/detail/2751090656998559108Damage & Destruction
Destruction is here! With this update you’ll be able to deal damage to parts in a variety of ways. Shooting alien mobs, smashing cars together in a Destruction Derby, Dropping cubes onto lava, whatever you can think of, you can make it happen
Destruction ManagerThe Destruction Manager acts as the core of the damage and destruction system. This powerful little block lets you control the global destructibility of parts as well as balancing health and collision damage too.
Cluster & Chunk Health ModifiersThese Modifiers give you even more control over your games balance. Making certain enemies weaker than others, creating weak points on your robot, you’ll find these parts offer a lot of fine tuning.
Visual & Audio FeedbackDamage decals on impact, red flashes to highlight when things have taken damage and a pulsating red effect all help to let you know how close something is to being destroyed. All of this ties together nicely to give you clear feedback on the destruction system
Quantum Rifle & Ammo Pickups
The Quantum Rifle is a rapid fire assault rifle that can shoot plasma. Just load it up with ammo packs, aim and shoot!
Ammo for the Quantum Rifle are separate stacks in your Inventory (which is all currently hidden away) so as long as you have some ammo, you can start shooting and the ammo will feed right into it.
To equip the Rifle and stock up on ammo, you’ll need pickups in your game. These handle little parts can be placed on other surfaces or directly in the air. When they are placed in the air, they’ll remain static rather than fall. When placed on other objects they’ll move with them.
Multiplayer Improvements
That’s right, we’re still working hard on improving the quality and stability of multiplayer. We’ve still got plenty of optimisation left to carry out, from making the joining process and the transition between Time Stopped and Time Running more robust and faster, to cleaning up more problem areas and simply squashing outstanding bugs but the changes we’ve made in this update should make the experience much, much more enjoyable already.
Bug Fixes and QoL Changes
That’s not all either! We’ve spent some time addressing a few of the bigger issues and complaints that have been around for a while now. You can get the full list of bug fixes and other changes and improvements over in yesterday’s patch notes.
That’s everything for this epic update so get crafting (and destroying)! We’re looking forward to seeing some explosive new games real soon.
The Gamecraft Team