Gamedec
Gamedec 1.4
Version Date
Jan. 27, 2022
Patch Notes
PATCH 1.4 IS LIVE NOW!
Detectives!
New year, new challenges, and of course, new content and improvements! As we have leaked a little bit of information on what's going to happen in 2022, today, we focus on the patch 1.4, which is now LIVE :) This Patch Notes will be pretty extensive, so grab a coffee, some snacks and check what's fixed! đĽ
General:
- A Traditional Chinese translation was implemented - there is a one bugged codex entry which appears to be not translated, we're aware of this and already working on it :)
- Fixed some major issues with the Playerâs Character location after loading a save on various levels
- Fixed some major issues with NPCs not following the Playerâs Character on various levels
- Improved audio on loading screens
- Added missing translations to some Codex entries
- Fixed some issues with loading NPCâs avatarâs during the dialogue
- Tooltips on Aspects will appear again in the Professions menu
- Fixed an issue with the dissapearing NPCs names in Codex
- Improved the text visibility in 720p resolution
- Improved endingâs graphics in the resolutions 1280x720 and 1152x864
- Improved save menu graphics in the resolutions 1280x1024 and 1280x768
- Fixed some minor language issues in the Options menu
- The controls graphic in Options menu was improved
- Fixed some formatting issues in Deduction menu
- The Playerâs Character wonât randomly pass through a wall anymore
- Improved audio while going through dialogue with keyboard
- Fixed issues with broken formatting in the text
- Fixed some spelling issues and typos across all game
- The double âOpenâ button in Deduction menu wonât appear anymore
- After choosing a deduction suggestion from the dialogue, the Deduction menu will now close automatically
- After buying the Profession from the suggestion in dialogue, the Profession Menu will now close automatically
- Improved navigating between links in Codex
- Fixed an issue with random appearing double icons on the left side of the screen
- Fixed the Character Creation screen â the text in the French version wonât overlap boxes anymore
- Fixed notifications in Codex
- Placement of some general tutorials was improved
Like Father Like Son:
- It wonât be possible to move the Character around while getting up from the bed anymore
- Ramon will no longer be lying down and getting up rapidly before an interaction
- Fixed some issues with two NPCs not re-appearing after a certain interation
- Fixed an issue in which interaction with Ken wasnât possible
- The card trick interaction wonât appear again after taking the cards
- The Playerâs Character wonât be blocked after watching the card trick anymore
- The Playerâs Character wonât be blocked after being in a dialogue for too long
- The NPCâs animation in the Theatre wonât be so glitchy anymore
- The additional inventory slot was added
- The music and audio effects in the Theatre and Rooftops was improved
- Playerâs Character wonât collect information from a different deduction than chosen one
- Finding an NPCâs true nickname will now affect the dialogue with Ken
- The NPC will now remember seeing the Unicorn
- Some additional codex entries were added
Harvest Time:
- Fixed an issue with the black screen appearing after choosing to go back to the Apartment
- If the game was reloaded after restoring power in the Apartment, the light will remain on
- The dialogue about the job in the e-mail wonât repeat anymore during the same interaction
- Improved branching near the case finale
- Saving on the trainâs platform wonât be teleporting the Playerâs Character to the graveyard after reloading anymore
- Added an additional way to leave the graveyard
- The achievement for getting the maxiumum progress on the Farm will now be counted as intended
- The hay wonât appear on the middle of the road after making a save in the city
- The Playerâs Character wonât be invisible after jumping from the roof
- Some case-specific tutorials were moved to the different places
- The sounds from graveyard wonât be appearing after returning to the city
- The quest with meeting the Sheriff at sundown was improved
- Audio improvements
- The Playerâs Character wonât walk slowly after talking to a NPC
- The dialogue line which was supposed to be Player Characterâs wonât appear as Stanleyâs
- Lea Anneâs and Fruit Hildaâs speech buuble wonât re-appear after reloading the game
- The NPCâs shield will now dissapear after the duel
- Fixed collision on a cactus
- Fixed some issues with triggering an exploit on the Farm after reloading a save while harvesting
Fallen Hero:
- Fixed broken interaction in the investigation
- Audio improvements
- Fixed some issues with clues at the Bar
- Quest from the Captain will be dissapearing from the quest log after completing
- Improved some fail and win conditions in the quest with Bob and Rhonda
- Achievement connected with the investigation was fixed
Knightâs Code:
- The music near the Tree wonât cut rapidly anymore
- The Playerâs Character will no longer be able to interact with the Forge if the inventory is empty
- It wonât be possible to throw every item from the inventory to bonfire in the Forge
- The information about having to complete quest from the NPC after taking another one is now more clear
- The quest with Staid Beetle was improved. The conversation will no longer lead to a blocker
- Some additional informations about the gamepad controls in the Jail minigame was added
- It wonât be possible to repeat a dialogue line with a NPC, which affected the relationship with him
- The item while eavesdropping interaction will be visible
- Fixed collision on Umbraâs house
Axis Mundi:
- Fixed an issue with failing to load a cutscene on the end of the case
- Added some new audio content
- The game wonât crash randomly after talking to Jester anymore
- The tutorial in the Gallery will now be visible
- The tutorial will now have new graphics
- The Playerâs Character will not change their place in the final cutscene anymore
- The Playerâs Character rotation during the jump was improved
- Added some new sound effects in the Haggis Office and the Labyrinth
- The Playerâs Character wonât be able to fall off of the boundaries
- An issue with inactive deduction was fixed
- Fixed an issue with Jester not disappearing when he is supposed to
Paradise Lost:
- Audio improvements
- The dialogue with an Eagle was improved and fixed
- Fixed NPCâs avatar in The Vault
- Fixed collision of the car
- The dialogue which was supposed to be Player Characterâs thought is not visible as NPCâs dialogue anymore
We have fixed a lot of issues reported by you through our social media, Discord channel, and Steam discussions; we're grateful for your assistance â¤ď¸
See you very soon! đ
Team Gamedec