6 new features and tons of improvements!
[p][/p][p]Grab your coffee ☕, call a team meeting, and buckle up — because Update
v0.36 is here, and it’s
massive! This is by far the biggest content drop for
GameOn! yet, packed with
6 brand-new features,
lots of improvements, and
countless fixes and tweaks to make running your dream game studio smoother, deeper, and way more fun.[/p][p]You can now
develop your own custom game engines, allowing you to challenge your projects even more. You can now
hire engineers to develop game engines, and
set company policies that define your studio’s personality — whether you’re a kind-hearted visionary or a ruthless profit-chasing CEO 💼.[/p][p]
Staff vacation needs, a
financial history tracker, and a
completely revamped tutorial system with interactive highlights and guided steps have also been added - perfect for new players or anyone returning after a break.[/p][p]You’ll find
new characters,
visual upgrades,
more scenery life, and a long list of
quality-of-life improvements and bug fixes that make everything run smoother than ever.[/p][p]This update truly takes
GameOn! to the next level — and sets the stage for even bigger things to come
(👀 custom hardware development, anyone?).[/p][p]Now let’s dive into the full changelog below![/p][p][/p][p][/p][p][/p][p]
Full changelog for update v.036[/p][p]
Main new features:[/p]
- [p]Game Engines[/p]
- [p]New staff need: vacation[/p]
- [p]New staff specialty: engineer[/p]
- [p]Company Policies: dive deeper into your management skills[/p]
- [p]Financial history tracking[/p]
- [p]Overhauled tutorial system[/p]
[p][/p][p]
New features[/p][p]o  Added: main map has been adjusted to add a new building structure for hardware department and engine development. The environment has been adapted to the new layout.[/p]
- [p]Added: SFX trigger zone for the new building, to filter out sound when camera is inside that building.[/p]
- [p]Added invisible ceiling for new building.[/p]
[p]o  Added new research: engineering.[/p][p]o  Added new feature: Game Engines[/p]
- [p]Added in phase 2 of project development a dropdown to choose a game engine.[/p]
- [p]Added game engines and levels to the history overview.[/p]
- [p]Added game engine impact on the review process. Game engine genre perk and game engine level will have an impact on the revenue and success of projects.[/p]
- [p]Added all logic for staff assignment and canceling game engine development.[/p]
[p]o  Added new staff type: engineer[/p]
- [p]This staff member can be used to produce your own game engine. [/p]
- [p]Added new training options and a new skill level for all npcs and player called ‘engineering’.[/p]
- [p]Although the foundation has been added in this update for a new feature for development of custom hardware, this feature is not included YET, but will arrive in a future update. [/p]
[p]o  Added new review category: game engines.[/p]
- [p]Added custom review comments, calculating a mark and other logic to influence the final outcome based on player choices.[/p]
[p]o  Added more placeable items:[/p]
- [p]Total items added: 1 (worktable)[/p]
[p]o  Added more details and life to the surrounding scenery.[/p]
- [p]Construction site[/p]
- [p]Barriers at the back entrance of the main office building[/p]
- [p]Enclosed mountain lake[/p]
- [p]2 buoys in the water[/p]
- [p]3 boats including animations[/p]
- [p]1 plane flying along the borders of the level[/p]
[p]o  Added 8 new characters to the game. These can be used within the player creation and as NPC character models.[/p]
- [p]3 female characters[/p]
- [p]5 male characters[/p]
[p]o  Added new feature: Financial history[/p]
- [p]Added a new feature to keep track of financial stats per month and year during an entire gameplay session. [/p]
- [p]Added functionality to see the entire financial history of any game session at any time.[/p]
- [p]Added entire feature within the save / load system.[/p]
[p]o  Added tooltips within the financial menu.[/p][p]o  Added a new tutorial system, including onscreen highlights, mouse click blocks and screen highlighting.[/p]
- [p]Added parameters to the save / load system to track what tutorial has already played and prevent doubles.[/p]
- [p]Added a new option in the options menu to allow repeating of tutorials or not. Default = no repeating tutorials allowed.[/p]
[p]o   Added prompted tutorials throughout the game.[/p][p]·        First game project start[/p][p]·        Negative cash flow [/p][p]·        Coffeecorner servicing[/p][p]·        Printer maintenance[/p][p]·        Game Reports[/p][p]·        First Research[/p][p]·        Cleaning [/p][p]o  Added a dedicated onscreen ‘help’ button in the HUD for quick access to the secretary / tutorial menu.[/p][p]o  Added project progression information in the HUD during project development. A dynamic element to highlight aspects of each project development progress for added life. [/p][p]o  Added a portrait preview on the player creation menu to preview the chosen character portrait.[/p][p]o  Added a sprite on the loan menu to display a fictional financial institute.[/p][p]o  Added tooltips on the needs within the staff details menu.[/p][p]o  Added flying paper planes during project phase 2 in the main work space.[/p]
- [p]Added a new option within the gameplay options menu to toggle this visual on or off.[/p]
[p]o  Added visual indicators on coffeecorners, servers and printer for better visualizing and representation of their statuses on the main UI, without opening their dedicated menu.[/p][p]o  Added a new option in the publishing options to destroy finished unpublished projects.[/p]
- [p]Added a new confirmation screen.[/p]
[p]o  Added 2 new random events for more variety.[/p][p]o  Added within the staff overview list a dynamic image to better visualize availability of all staff (red and green colors).[/p][p]o  Added a new npc need ‘vacation’, adding staff vacations to the game.[/p]
- [p]Added npc thoughts for vacation start and finish.[/p]
- [p]Added new logic to handle vacation needs. Added this to the save / load system as well.[/p]
- [p]Added new ‘vacation‘ button within the npc details menu and disabled this for the player. The player does not need to go on vacation.[/p]
- [p]Taking a vacation will also reset the need for toilet, recreation and vacation.[/p]
[p]o  Added new feature: policies[/p]
- [p]Created new menu from the management tab[/p]
- [p]Added needs policy for vacation, toilet and coffeebreaks including thresholds[/p]
- [p]Added employee of the year policy[/p]
- [p]Added environmental policies for cleaning the office[/p]
- [p]Added utility policies for servers, coffeecorners and printer[/p]
- [p]Added policy tax cut policy[/p]
- [p]Added auto birthday policy[/p]
- [p]Added auto finish projects policy[/p]
- [p]Added mental health policy[/p]
- [p]Added insurance policy[/p]
- [p]Added community commander policy[/p]
- [p]Added smooth communicator policy[/p]
- [p]Added financial guru policy[/p]
- [p]Added charity policy[/p]
[p]o  Added new financial income and expense stats called 'policies'. Integrated this feature to all other logic, including the save/load system. [/p][p]o  Added a steam promo widget on the title menu to highlight other games from PlumMultimedia.[/p][p][/p][p]
Changes[/p][p]o  Changed the button order and layout inside the staff details menu. Also improved the interaction logic for buttons ‘fire, vacation and train’ to prevent issues, especially during game development.[/p][p]o  Changed: the color of the staff status from the staff overview screen for better readability and contrast.[/p][p]o  Changed: the base starting revenue for any project being published has been increased from a value of 50 to 75. This will lead to slightly higher increased revenue chance and longer ‘published’ time.[/p][p]o  Changed: the cleaner menu will now indicate correctly ‘piece’ or ‘pieces’ depending on the amount of litter present.[/p][p]o  Changed: the initial intro animation contains two versions now. What sequence is played is randomly generated for each intro scene.[/p][p]o  Changed: the logo overlay texture during the first intro animation.[/p][p]o  Changed: added a new scene for the main logo at game startup.[/p][p]o  Changed the main logo to a simpler version on the main title scene.[/p][p]o  Changed: new steam page logo branding style in preparation for full release.[/p]
- [p]Changed the steam page main art for full game, demo and soundtrack pack.[/p]
[p]o  Changed: updated
the Unity Game Engine to v2022.3.62f2, including a security patch.[/p][p]o  Changed: rounded XP gain after game comes off the market to whole numbers.[/p][p]o  Changed: changed the phase 2 game development UI menu to incorporate game engine choices and visuals.[/p][p]o  Changed: inside the publishing options set the focus button on staffmember and staffmember dropdown to not be interactable when marketing is set to none. Also reset the selected staffmember if switching back to ‘none’.[/p][p]o  Changed: the cancel research button is now available when a research has been assigned and a staff is pending arrival. This will allow players to cancel researches immediately after assigning it instead of waiting for the research to be commenced before being able to cancel.[/p][p]o  Changed the interact ability of the ‘accept loan’ button depending on the selected loan amount. Loans can only be accepted for loan selections above 0 to prevent empty loans. Also reset the settings on opening the loan settings panel.[/p][p]o  Changed: rounded out the monthly financial messages totals to 2 decimals.[/p][p]o  Changed: improved the texture quality of multiple icon textures.[/p][p]o  Changed: increased the LOD distance for 'manhole' objects.[/p][p][/p][p]
Bug Fixes[/p][p]o  Fixed: removed a script reference for adjusting UI colors from the main title scene to a missing component, not present in that title scene.[/p][p]o  Fixed multiple missing game settings in the save / load system.[/p][p]o  Fixed a missing reference to the thoughts setup on a certain male character (npc_male_2.2_prefab) during player creation.[/p][p]o  Fixed an incorrect UI progress fillamount display in the HUD for projects in development after loading a saved file where a project was ready.[/p][p]o  Fixed an incorrect text height during development of a project phase, causing text not to display in the center HUD.[/p][p]o  Fixed: a missing message when staff have completed a training.[/p][p]o  Fixed: adjusted car movement and rotation constraints to prevent cars flying through the air when colliding with other colliders, especially at increased game speeds.[/p][p]o  Fixed: a missing reset of a value when canceling a research which caused an issue not being able to start a new research again.[/p][p]o  Fixed: an issue with traits / jobs not being updated correctly after changing a trait, causing issues.[/p][p]o  Fixed: an incorrect tooltip text on the object placement button.[/p][p]o  Fixed: an issue when canceling the project too fast after starting phase 2 or phase 3, where the project would not reset properly.[/p][p]o  Fixed: an incorrect audio logic parameter which prevented a specific audio voiceclip from playing during the review process.[/p][p]o  Fixed an incorrect text color for random event cash gains, from red to green.[/p][p]o  Fixed an incorrect calculation in random events with cash impacts, leading to opposite cash addition or reductions then intended.[/p]