GameOn!

GameOn! 0.37

Version
0.37
Version Date
Nov. 14, 2025
Links

Patch Notes

💻 Custom Hardware and deeper management in v0.37 is live!

[p]✨ A Fresh Update Just Rolled In! ✨[/p][p]💻 Are you ready to create your own custom hardware? Target specific fan groups even better with custom game engines that squeeze every inch of quality from your games to max out your game reviews. [/p][p]📊 Get ready for more statistic insight with brand new financial and fan graph options. Looking at your financial growth was never so satisfying! Enjoy smoother visuals, clearer data, and the oddly satisfying feeling of watching your numbers go up (hopefully).[/p][p]🛠️ Contract work for engineers has been added as well, similar to other specialties, next to new random events that provide more player interaction and meaningful choices that impact your wealth and fanbase. [/p][p][/p][p]Full changelog for v0.37[/p][p]New features: [/p][p]o   Added new feature: hardware development[/p]
  • [p]Added a UI sub menu including new logic for development of new hardware.[/p]
  • [p]Added custom hardware options from the development menu (phase 2) and review system. Stats of your custom hardware will be incorporated in the rating of your projects.[/p]
  • [p]Added feature to the save / load system. [/p]
  • [p]Hardware can also be archieved (deleted). A confirmation menu has been implemented as a last warning.[/p]
[p]o   Added: new feature: financial graph[/p]
  • [p]Added the option to hide and display income, expenses, netto cashflow and total cash.[/p]
  • [p]Added a dropdown option for selecting a specific year to show history data as well.[/p]
  • [p]Financial graph will auto update each passing month. even while the menu is open.[/p]
[p]o   Added: a new random event type with a player choice ability for more interaction and influence on the world, your company and economics.[/p]
  • [p]Added: 4 new random events.[/p]
  • [p]Added a new event option where the impact of an event is hidden for the player before making a choice.[/p]
[p]o   Added: Contract work for engineers.[/p][p]o   Added: tooltip on the game engine entry archieve button.[/p][p]o   Added new tutorial:[/p]
  • [p]Engineering (game engines and hardware)[/p]
[p]o   Added new feature: fanbase graph[/p]
  • [p]Added new list to track fan and target audience progress throughout months and years.[/p]
  • [p]Added new graph window within the fanbase menu to review fan growth over time.[/p]
  • [p]Added logic database to save / load system.[/p]
[p]o   Added: implemented impact of pre publishing playtesting and bug fixing on the product quality value, impacting a review category of product quality for more meaningful impact. Paying attention to these pre publishing options will now lead to a possible quality gain instead of quality loss, rewarding games that have been processed properly before release.[/p][p]o   Added: in the research and development menu – misc category, images for the researches merchandise and engineering.[/p][p][/p][p]Changes:[/p][p]o   Changed: the impact of pre publishing options on review stats[/p][p]o   Changed: some static random events to choice events for more interaction and choices for the player.[/p][p]o   Changed: added a new button within the finances menu to access the finances graph. Reduced the size of the loan panel within the finances overview.[/p][p]o   Changed: financial month logic closing order.[/p][p]o   Changed: accepting a new loan will now open the finances menu instead of closing the loan menu.[/p][p]o   Changed: the daily loan amount within the finances menu is now displayed in red instead of white.[/p][p]o   Changed: rebalanced multiple stats:[/p]
  • [p]lowered the engineering research money cost from 10.000 to 5.000.[/p]
  • [p]lowered the merchandise research cost from 6.000 to 5.000.[/p]
  • [p]lowered the storefront research cost from 20.000 to 10.000.[/p]
  • [p]lowered the solarpanels research cost from 6.000 to 5.000.[/p]
  • [p]lowered the better coffee research cost from 5.000 to 3.500.[/p]
  • [p]lowered the trend research cost from 5.000 to 3.500.[/p]
  • [p]lowered the sequel research cost from 10.000 to 5.000.[/p]
  • [p]lowered all pre-publish marketing research costs to 3.500.[/p]
  • [p]lowered the seasonal decor research cost from 3.500 to 1.500.[/p]
  • [p]lowered the ‘big’ loan type from 1.000 to 500.[/p]
  • [p]lowered the ‘big’ contract type costs from 10.000 to 7.500.[/p]
  • [p]lowered all server research cost.[/p]
[p]o   Changed: all pre-publish options (marketing, playtesting and bug fixing) now handle staff assignment in a completely different way, fixing a number of issues. A new check has been build in that now checks the availability of staffmembers before they are assigned. This is visualized in the UI for better player feedback. Busy staff can now no longer be assigned to new pre publishing tasks. For playtesting, the external staff option is now reflected better in the pre publishing option menu.[/p][p][/p][p]Bug Fixes:[/p][p]o   Fixed: a missing reference to engineers when leveling up a level.[/p][p]o   Fixed: missing entry for engineers on staff resignation.[/p][p]o   Fixed: reference to restoring engineers to an engineer staff list. This caused engineers from not showing up in dropdown menu’s after loading a saved file.[/p][p]o   Fixed: a message within the messageboard displaying the correct name of the project that is released.[/p][p]o   Fixed: menu’s working together with the color scheme options.[/p]
  • [p]Calendar menu[/p]
  • [p]Engineering – game engines[/p]
  • [p]Engineering – hardware[/p]
  • [p]Storefront item menu[/p]
  • [p]Project finished menu[/p]
  • [p]Pre-published project item[/p]
  • [p]Pre publish marketing menu[/p]
  • [p]Pre publish playtesting menu[/p]
  • [p]Pre publish bug fixing menu[/p]
  • [p]Load Game item[/p]
[p]o   Fixed: the start button inside the bug fixing menu is now not interactable anymore when no project has been selected.[/p][p]o   Fixed: missing animations on buttons in the fanbase menu.[/p][p]o   Fixed: incorrect money visualization of policies in the financial menu. Reworked the logic to display policy income and expenses within the financial overview in realtime.[/p][p]o   Fixed: money increase of decrease logic for all policies.[/p]