✨ Custom Game Posters have arrived!
[p]GameOn! has received a lot more personality with the addition of a brand new custom poster feature. [/p][p]Each project you release will now include artwork. An automatic appropriate art work is randomly generated for the genre of the project you are about to release. This preview can easily be changed via new UI options as you wish. This will allow players to create posters that fit their game idea![/p][p][/p][p][/p][p]
Full Changelog v0.38:[/p][p]
New Features: [/p][p]o Added new feature: game posters![/p]
- [p]On publishing of any game project a custom poster will be generated.[/p]
- [p]Posters are generated based on project title, genre, target audience and review score.[/p]
- [p]Posters are stored outside the game as well in a new folder called 'posters' inside the documents folder for players to see, share or use outside the game.[/p]
- [p]Added a new placeable object: frame interactable. This can be used for custom displaying any poster of your choice. The posters are related to the save file they were created in. [/p]
[p]· Created a new UI menu for the poster frame feature. The dropdown list contains information about the poster and inside the menu and inside each dropdown is a preview image for each selected poster option.[/p]
- [p]Integrated the poster data list into the save / load system. Setup the name of the folder of the current play session to match the name of the save file in order to restore it again later.[/p]
- [p]Added supporting logic for poster functionalities and setup. [/p]
- [p]Added functionality to preview and customize posters to allow the player to choose a poster background, created a poster editor for each game! A default poster is generated based on the project genre. Players can also customize their poster, allowing for more creative freedom.[/p]
- [p]Included over 110+ background images across 12 genres.[/p]
- [p]Availability of poster backgrounds are coupled to the genres that are unlocked by researching them.[/p]
[p]o Added: animations on all buttons in the menu color picker.[/p][p]o Added: a new UI menu to celebrate published projects. Also added a new sfx when the menu opens. [/p]
- [p]Added: a new option within the gameplay options to toggle the new celebrate menu screen on or off. This option is integrated with the save / load system.[/p]
[p]o Added: inside the staff details menu – overview panel, there is now an additional detail visualizing the trait specialty of the selected staff member. This changes image and color for each specialty trait to help you distinguish better between staff members when selecting them.[/p][p][/p][p]
Changes:[/p][p]o Changed: Financial menu UI layout and loan panel color scheme.[/p][p]o Changed: made small color and UI changes and corrections inside the staff details submenu’s, in line with the color scheme.[/p][p]o Changed: made small changes inside the staff overview layout.[/p]
- [p]color corrected the green color of the buttons to the same uniform color green.[/p]
[p]o Changed: the project history layout to make room for posters and for more intuitive layout. Scrolling goes now up and down instead of left to right.[/p][p] [/p][p]
Bug Fixes:[/p][p]o Fixed: capped off the total income, expenses and netto cashflow to whole numbers inside the summary overview menu.[/p][p]o Fixed: restoring a saved file will no longer cause history menu to show in opposite release order.[/p]