Update 1.3 is out now!
[p]💻 Update 1.3 brings new features and a number of quality of life improvements to further improve the gameplay experience of
GameOn!.[/p][p][/p][p]🚗
Improved traffic behavior[/p][p]When in first player mode, traffic will now properly respond to the player. Vehicles can accelerate and decelerate accordingly, even creating traffic jams. Traffic behavior is further improved with subtle changes making each vehicle drive more unique, driving slightly more cautious or more aggressive. [/p][p][/p][p]
✨ New billboard options[/p][p]New billboard textures have been added to the game, for added variety in billboard changes. There could be an easter egg included, so keep an eye out for further news in the near future… [/p][p][/p][p]Other additions include new scenery on the map, improved save file thumbnails, better UI feedback inside the policy menu, visual fixes for hair, glasses and held objects on staff while on vacation and a number of general stability and performance improvements. [/p][p][/p][p]💻
Full changelog v1.3:[/p][p]
New features[/p][p]o Added: the first person player is now detectable by the traffic system. Traffic will now react to and stop for the player properly. [/p][p]o Added: new textures for the billboard to display during gameplay.[/p][p]o Added: more construction scenery on the map. Added dynamic lights to a construction cart.[/p][p]o Added: options menu controls submenu specified movement better for overview and first person mode.[/p][p][/p][p]
Changes[/p][p]o Changed: staff who are on vacation are no longer selectable by mouse clicking them in the world during their vacation. Tooltips are also disabled during vacation.[/p][p]o Changed: saved game files image preview thumbnails no longer contain an open menu but show the world rendering from the position the save was created. This creates a better visual memory for players to remember what they were doing and what save file it is.[/p][p]o Changed: some exterior decor wasn’t locked for the object placement system and could be exploited to gain extra income. This has been addressed.[/p][p]o Changed: inside the policy menu a number of settings are either interactable or not depending on the current configuration for better feedback.[/p][p]o Changed: the interactability of the staff birthday gift option in the policy menu is not interactable depending on the feature turned on or off for better feedback.[/p][p]o Changed: the policy cost for auto handle staff birthdays is now set correctly, depending if the policy was turned on or off.[/p][p]o Changed: better detection range for cars. Vehicles will now have slight randomized driving behavior in stopping distance and reaction time, to mimic human driving behavior (cautious, aggressive).[/p][p][/p][p]
Bug fixes[/p][p]o Fixed: adjusted the logic involving cars. Cars are now driven by physics instead of time, which prevents cars being able to 'fly' into the air, especially when changing game time. This should reduce the risk of cars flying when changing timescale / gamespeed. [/p][p]o Fixed: on first time opening the object placement menu, the total number of items in UI is now updated properly.[/p][p]o Fixed: staff who go on vacation now have their held objects visually removed correctly.[/p][p]o Fixed: navigation collision for npc’s is now enabled properly for the object road_sign.[/p][p]o Fixed: a number of different stability and efficiency issues.[/p][p][/p]