GameOn!

GameOn! ✨ GameOn! Full release is out now!

Version
✨ GameOn! Full release is out now!
Version Date
Dec. 2, 2025
Links

Patch Notes

✨ GameOn! Full release is out now!

[p][/p][p]Hello developers!
Today is a huge milestone for GameOn! — the game officially leaves Early Access and launches as Version 1.0![/p][p]Since the start of Early Access, GameOn! has grown far beyond its original feature set. Over the past months, feedback, reviews, bug reports, and ideas helped shape what the game became: a rich, deep, and fully realized management simulation about building your dream game studio from the ground up.[/p][p]Version 1.0 represents the full vision: refined, expanded, polished — and now feature-complete.[/p][p][/p][p][/p]

What’s New Since Early Access?

[p]Here’s just a fraction of what was added during the early access period and in this final build:[/p][p]Major New Systems [/p]
  • [p]Custom Poster Creation System[/p]
  • [p]External image import support for posters[/p]
  • [p]Decoration with custom framed posters[/p]
  • [p]Hardware development and publishing[/p]
  • [p]Custom game engines[/p]
  • [p]Company Policy system (vacation, birthdays, hygiene, utilities, etc.)[/p]
  • [p]Detailed financial and fan base graphs[/p]
  • [p]Object placement, rotation and scaling[/p]
  • [p]A massive library full of models, including animations and light systems[/p]
  • [p]First-person studio exploration[/p]
[p]Expanded Gameplay [/p]
  • [p]New staff type (Engineer)[/p]
  • [p]New staff needs (vacation, cleanliness, morale) [/p]
  • [p]Improved NPC activity system [/p]
  • [p]Cleaning and hygiene systems for your office space [/p]
  • [p]Multiple research tree expansions[/p]
  • [p]Merchandise, warehouse deliveries and deep management systems[/p]
  • [p]Contracts for engineers[/p]
  • [p]Deeper and upgraded publishing and marketing systems[/p]
  • [p]Deeper random events with player choice impact[/p]
[p]Polish & UI Improvements [/p]
  • [p]Updated screens for history, policies, analytics and finances[/p]
  • [p]Many new tooltips and brand new tutorial system and triggers[/p]
  • [p]Seasonal decorations and dynamic surroundings[/p]
  • [p]Fleshed out level scenery. [/p]
  • [p]Dozens of UI refinements, SFX, visual and performance tweaks [/p]
[p]Extras[/p]
  • [p]Steam Achievements[/p]
  • [p]Multi-slot save/load[/p]
  • [p]60+ custom music tracks [/p]
[p]You can find the full changelog for v1.0 at the bottom of this post. [/p][p][/p]

Thank You

[p]Thank you to everyone who tested, reported bugs, suggested ideas, and helped steer development.
GameOn! is where it is today because of you. I hope you enjoy the full release and everything it brings.
I’ll continue to fix bugs, polish systems, and listen to feedback — and if you have suggestions for post-release improvements or future features, feel free to share them.[/p][p]Have fun building your dream studios, creating legendary games, decorating your offices, and designing beautiful posters.[/p][p]Your legacy starts now.[/p][p]Patrick — Solo developer of GameOn![/p][p][/p]

Launch Discount

[p]To celebrate the full release, GameOn! is now available with a temporary launch discount.[/p][p]This discount is valid only during the 1.0 launch release period.[/p][p]It’s a “thank you” to everyone who supported the game early, and a welcoming offer to new players discovering the game for the first time.[/p][p][/p]

Price Adjustment

[p]As part of the full release transition, I want to be transparent:[/p][p]The price of GameOn! will increase after the launch discount period ends.[/p][p]GameOn! has grown enormously since Early Access began. Multiple major systems were built, visuals were improved, and the scope of the game is significantly larger than it was at release. [/p][p]Because of that, the price will be adjusted to better reflect the complete product. [/p][p]Until the end of the launch period, the current price remains active — plus the launch discount on top of it.[/p][p]If you’re on the fence, now is the best time to pick up the game at its lowest price.[/p][p][/p][p][/p]

Full changelog v1.0

[p]New features[/p][p]o   Added: new poster customization option to add a background to titles and change that color and transparency.[/p][p]o   Added: a couple of new color presets in the color picker.[/p][p]o   Added: a poster preview for server detail menus.[/p][p][/p][p]Changes[/p][p]o   Changed: version naming to ‘full release’ versions. The game is now out of early access.[/p][p]o   Changed: changed the layout of the poster customization inside the publishing options menu.[/p][p]o   Changed: made all options for poster customization unable when no project has been selected.[/p][p]o    Changed: icons for coffeecorners, printer, servers and secretary no longer block mouse clicks.[/p][p][/p][p]Bug fixes[/p][p]o   Fixed: interactable poster frames are now defaulting correctly to ‘no poster’ on selecting them for the first time when placing down.[/p][p]o   Fixed: the gameplay options toggle for hiding and displaying tutorials has been fixed. It had an incorrect reference to toggle the npc voices option.[/p]