GameOn!

GameOn! GameOn! Update 3 is Live! 🚨

Version
GameOn! Update 3 is Live! 🚨
Version Date
Aug. 27, 2025
Links

Patch Notes

GameOn! Update 3 is Live! 🚨

🚨Update 3 is Live! 🚨

[p]Are you ready to take your game studio to the next step? [/p][p]3 new features just landed in GameOn! 🎮[/p][p]✨ Freeform Building – Place, move, rotate & decorate with 380+ items to create your dream studio.
👀 First-Person Mode – Step inside your office and explore it up close!
⚖️ Difficulty Profiles – Easy, Medium, or Hard – play your way.[/p][p]Plus tons of fixes, polish, and new details around the world.[/p][p]📺 Watch the new trailer & dive in now![/p][p][/p][p]Full changelog (v0.34): [/p][p]New features[/p][p]o   Freeform item placement[/p]
  • [p]Decorate your game studio with full creativity to make it truly yours. [/p]
  • [p]Choose from over 380+ items ranging from chairs and tables to posters, signs or electronical devices. There are also a lot of themed items included to support specific game genres or for additional seasonal decorations. [/p]
  • [p]Manipulate objects on 3 axis, including rotation and height settings. [/p]
  • [p]Use new tools to place, move, rotate, sell and reset objects. [/p]
  • [p]Use the filter categories or manual filter search bar to quickly find the object you're looking for. [/p]
  • [p]Simply un-do or re-do actions during object placement using keyboard shortcuts or on screen buttons.[/p]
  • [p]Although NPC's will not interact with your placed object, they will try to find a way around your placed scenery if their path is blocked. If no path is available, they enter a state of being 'stuck', signaling you by waving their arms. When a path becomes available again, they will continue their path towards their destination. [/p]
[p]o   First Person Mode[/p]
  • [p]Enjoy your game studio from a first person perspective. [/p]
  • [p]See your placed decorations first hand. [/p]
[p]o   Difficulty Profiles[/p]
  • [p]When starting a new game, players are now able to chose from 3 difficulty profiles, easy, medium or hard. Each profile comes with its own starting conditions, so choose the difficulty setting that fits your play style and management experience. [/p]
[p][/p][p]Misc. additions[/p]
  • [p]Added: a new npc animation type: waving. Used when a path becomes unavailable due to object placement or if an npc becomes ‘stuck’.[/p]
  • [p]Added: 2 new finance stats, 1 income (object refunds) and 1 expense (object placement). Integrated these stats with all logic and save/load system. [/p]
  • [p]Added: new UI elements in the options menu – input / control submenu to display the object placement controls.[/p]
  • [p]Added: tutorial support for object placement. [/p]
  • [p]Added: additional details to the main scene scenery, e.g. traffic signs, busstop, windmills.[/p]
  • [p]Added: new onscreen UI button to switch to first person mode. [/p]
  • [p]Added: when in first person mode, a crosshair will appear.[/p]
  • [p]Added: scene boundries for the first person player. [/p]
[p]Changes[/p]
  • [p]Changed: the order of the marketing and staff assign option. Added a ‘no staff selected’ default entry on the publishing options menu. Also changed the logic for the publish button in this menu. If no marketing is selected, the logic will skip the assigned staff check for marketing.[/p]
  • [p]Changed: the layout of the helper HUD menu, containing the calendar and first person mode button. [/p]
  • [p]Changed: the way messages are passed on to the player throughout the game. All messages are now stored and displayed subsequentially to prevent messages not reaching the player from the HUD.[/p]
  • [p]Changed: with the addition of game difficulty profiles, the starting stats have been changed, depending on the chosen profile. Stats affected are starting cash, total fans, unlocked gameplay researches and rent cost.[/p]
[p]Bug fixes[/p]
  • [p]Fixed: visual clipping of one of the tunnel sections.[/p]
  • [p]Fixed: missing stat for merchandise expense in finance menu when loading of a saved file.[/p]
  • [p]Fixed: an incorrect doorhinge of the marketing room door, resulting in a visual incorrect door rotation.[/p]