Update 1 is out now! Bringing you a merchandise feature
[p]Update 1 introduces a brand new major feature: merchandise! [/p][p]You are now able to research the 'merchandise' option from your research tab. When researched, you are[/p][p]able to sell merchandise items for your released game projects. Selling merchandise will increase your income and requires additional management to handle your storage capacity. [/p][p]Be careful not to order too much stock, or risk having to sell at a discount or destroy your stock directly. [/p][p][/p][p][/p][carousel autoadvance="true"][/carousel][p]
Full changelog / release notes: [/p]
- [p]Brand new feature: merchandise. [/p]
- [p]You are able to order and resell the following items: Mugs, t-shirts, themed figurines, keyrings, posters, mousepads, stickers, and plushy toys. [/p]
- [p]Added a new research to your research tab, called 'merchandise'. [/p]
- [p]Added a new income and expenses entry in the finances menu. [/p]
- [p]Added a brand new delivery system that will periodically deliver outstanding orders. [/p]
- [p]Added a new delivery company (SSS: sorta swift shipping) with a delivery vehicle and 2 staff variations (male and female). [/p]
- [p]Added multiple new UI menu's to see, order and manage your stock. [/p]
- [p]Added a dynamic customer feedback system to visualize how your items are selling on the market. [/p]
- [p]See your storage grow with every delivery! The current stock capacity is represented visually inside your storage. Increasing or decreasing merchandise boxes across multiple shelfs. [/p]
- [p]Micromanage your stock! You are able to select a price range for every ordered item and individually activate a discount to increase your sales. [/p]
- [p]Older games (based on release year) will sell poorly at full price or not at all. This requires additional planning, management and introduces additional financial and logistical risks. [/p]
- [p]Sales are directly affected by the number of fans you currently have. More fans means a broader sales market to sell your products. [/p]
- [p]Filter your merchandise content easily by searching on a specific feature. This will be especially handy in longer play sessions with lots of items in game. [/p]
- [p]Changed: the small loan is now available by default when starting a new game. No need to research it anymore for a better financial balance for players when starting a new game. [/p]
- [p]Fixed: the storefront income value is now properly saved when saving a game. [/p]
- [p]Fixed: a missing reference for the storefront research button, preventing it to update correctly when staff are busy and the research tab was open. [/p]
- [p]Fixed: a bug where the game would auto-save after being 'game over'. This causes the latest save file to be unplayable. [/p]
- [p]Fixed: other small quality of life improvements and minor balancing of stats.[/p]
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