Gamma Burst
Gamma Burst 0.5.3
Version Date
Dec. 17, 2025
Patch Notes
Update v0.5.3
[p]-Added 2 New Bosses, one for early game and one for mid game (tier 1 and 6):[/p][p]1)The Asteroid Eater, a fast, large Ship with massive Jaws that sprints towards the Enemy trying to[/p][p]trap them between its teeth. Its jaws are wide enough to ensnare most small Ships, and if it[/p][p]catches you, the chances of escape are slim. If it misses its charge, it will circle around its target[/p][p]shooting it with its cannons and missiles, until it finds an opportunity to charge at its target again. [/p][p]It uses a non rotating Heavy Shotgun Cannon to blast all victims caught between its jaws, along [/p][p]with 4 Heavy Cannons, 2 pointing on each side to shoot at everyone it circles around. It also [/p][p]posseses 2 guided missile launchers, which will produce much faster moving missiles than normal,[/p][p]since they will inherit the Ships fast speed.[/p][p][/p][p]2)The Moon Eater, is a much larger Ship of the same type as the Asteroid Eater. Its jaws can trap[/p][p]most medium sized Ships, and it boasts more that double the firepower of the Asteroid Eater.[/p][p]For non rotating facing forward weapons, it uses 2 Heavy Shotgun Cannons, along with 3 dual[/p][p]autocannons to blast anything in front of it or in its jaws. Each side of this Ship uses 2 Heavy[/p][p]Cannons, 2 Heavy Autocannons and 2 guided missile launchers totalling to 10 Heavy and 5[/p][p]normal weapons (excluding anti missile machine guns). In spite of its much larger size, the[/p][p]Moon Eater is just as fast, if not a bit faster than the Asteroid Eater.[/p][p][/p][p]Balance changes:[/p][p][/p][p]-Enemy Salvage will now give reduced Health and Shield, but will give more Health, based on[/p][p]the Player's missing Health, up to +100%:[/p][p]base Health: 50 Health + 0.1% max Health -> 35-70 Health + 0.1%-0.2% max Health[/p][p]base Shield: 25 Shield + 0.05 max Shield -> 8 Shield + 0.025% max Shield[/p][p][/p][p]-Ships with Reckless AI, will sometimes stop charging at their target in order to turn and[/p][p]face them properly.[/p][p][/p][p]-Obliterator type bosses now posses more Ray Cannons, making them get close to Overheating[/p][p]sometimes, forcing them to shut down their Ray Cannons for a few seconds.[/p][p][/p][p]-Reworked Ships: Galliot, Missile Cruiser, Rocket Battering Galley MK2, Heavy Y Fighter, Chaingun[/p][p]Cruiser, Rush Fighter, Laser Cruiser, Grinder MK1, Fighter MK1, small Fighter.[/p][p][/p][p]Item changes:[/p][p]-Longer Barrels: +10% -> +15% range and projectile lifetime.[/p][p][/p][p]Non-Gameplay changes:[/p][p][/p][p]-Added Level up notifiers for when the Player, or a Weapon, Thruster Levels up.[/p][p]-Added a tutorial popup to summarize this game's unique mechanics, necessary information,[/p][p]and alternate controls when starting a new game for players that haven't played the Tutorial.[/p][p]-Added a small ship battle on the backround of the main menu, using random enemy units[/p][p]that fight against each other. The battle becomes larger the more time passes.[/p][p]-Added a few main menu loading animations for a bit of visual juice.[/p][p]-Slightly updated Shop Sprite to look a bot better.[/p][p]-lowered non-boss music a bit.[/p][p]-Slightly improved in-game Hud visuals.[/p][p][/p][p]Bug Fixes:[/p][p]-Fixed a bug where Ships would change their targeting AI too often.[/p][p]-Fixed a bug where a few Ship's weight was 0, and they would move at light speed away from[/p][p]the battle.[/p][p]-Fixed a bug where after Retrying while having Levelled up a Weapon and Thruster, their Levels [/p][p]wouldn't appropriately add the new Weapons/Thrusters at the Shop.[/p][p]-Added sound effects at the Shop that were supposed to be there.[/p][p]-Actually fixed bug where all Weapon groups were considered on, at the start of Stage 1.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p]