Gamma Burst
Gamma Burst 0.6.0
Version Date
Feb. 22, 2026
Patch Notes
Update v0.6.0
[p]2 New Weapons:[/p][p][/p][p]1) Heavy Torpedo Launcher:[/p][p]A Heavy Weapon that launches a single powerful torpedo that deals massive blast damage to[/p][p]any Ship that has its shields down.[/p][p]Base Damage: 1000[/p][p]Explosive Damage: 3500[/p][p]Explosion Radius: 184[/p][p]Overheat Cost: 750[/p][p]Reload Time: 10s[/p][p]Projectile Speed: 2000[/p][p][/p][p]2) Heavy Laser Burst Cannon:[/p][p]The Heavy Weapon version of the Laser Burst Cannon, dealing massive heat damage in a single[/p][p]shot after a huge 4 second charge time.[/p][p]Damage: 4000[/p][p]Overheat Cost: 1200[/p][p]Charge Time: 4s[/p][p]Beam Range: 1750[/p][p][/p][p][/p][p]7 New Upgrade Items:[/p][p][/p][p]Introduction to Ally Ships:[/p][p]Ally Ships provide a lot of firepower and enemy distraction for the small cost of a single item.[/p][p]They spawn at the start of each Stage, or when you pick up their item, and their Weapon and Hull [/p][p]Level is always the same as the enemies'. They will move towards their closest enemy towards the [/p][p]Boss and fight them. They will also pick up any Items dropped by the enemies for you if you are far [/p][p]away, so them fighting far away from you won't make you lose any items. Each ally is powerful enough [/p][p]so that the enemies will bring in more reinforcements each wave to combat them, as long as they're[/p][p]alive. This also means that having Ally Ships will generate you more Materials and Items, since more [/p][p]enemies means more Items dropped.[/p][p][/p][p]1) Strike Fighter:[/p][p]A Normal Item that spawns a fast but deadly Strike Fighter to fight for you.[/p][p][/p][p]2) Close Combat Destroyer:[/p][p]An Advanced Item that spawns a fast and durable destroyer that goes into close quarters combat with[/p][p]its enemies, blasting them with 2 Heavy Shotgun Cannons and a Heavy Autocannon[/p][p][/p][p]3) Heavy Artillery Battleship:[/p][p]A High Tech Item that spawns a large Battleship that shells enemy ships using a large amount of Heavy[/p][p]Cannons from a very long range. Despite its large size, its speed does not fall short when it comes to[/p][p]keeping up with the Player and other Ally Ships.[/p][p][/p][p]4) Expanded Ammo Storage:[/p][p]+35% boost to Overheat Capacity. [/p][p][/p][p]5) Heat to Energy Generator:[/p][p]+25% boost to Cooling Rate.[/p][p][/p][p]6) Side Thrusters:[/p][p]+15% Acceleration (does not affect max speed)[/p][p]+15% Turning Speed[/p][p][/p][p]7) Power Burst Reactor:[/p][p]+50% boost to Overheat Capacity. [/p][p]+100% Power Burst Mode Damage Boost (base: 50%)[/p][p]+50% Power Burst Mode Speed Boost (base: 30%)[/p][p]Having higher % Overheat Capacity than Cooling rate will not negatively affect Power Burst Mode [/p][p]Overheat cost, and will allow the Player to last a lot longer with the mode activated.[/p][p][/p][p][/p][p]8 New Enemies, 5 New Bosses:[/p][p][/p][p]The Bombard class Bosses have joined the fray. New Eater class Boss has appeared, the World Eater.[/p][p][/p][p]1) The Heavy Missile Cruiser (tier 2):[/p][p]Uses a lot of impact and guided missile launchers to try to overwhelm the Player. It also uses a Heavy[/p][p]Torpedo Launcher to try and annihilate the Player with one shot.[/p][p][/p][p]2) The Bombard Gunship (tier 5):[/p][p]Along with the large amount of smaller missiles, this ship packs 2 Heavy Torpedo Launchers along with[/p][p]a Heavy Missile Launcher and a Heavy Autocannon. Its Heavy Guided Missiles will surely destroy[/p][p]everyone that does not dodge or destroy them.[/p][p][/p][p]3) The Bombard Warship (tier 9):[/p][p]This larger model boasts the firepower of 3 Heavy Missile Launchers, 3 Heavy Torpedo Launchers and[/p][p]4 Heavy Autocannons, tripling the amount of Heavy Guided Missiles the Player has to deal with.[/p][p][/p][p]4) The Nuclear Bombard Warship (tier 13): [/p][p]The apex of the Bombard Warships, being the only of its kind to use nuclear weapons.[/p][p][/p][p]5) The World Eater (tier 11):[/p][p]The Larger Version of the Asteroid and Moon Eater. It is able to trap almost all ships in its jaws and[/p][p]blast them with its onslaught of Heavy Shotgun Cannons and Heavy Cannons. It also uses a Heavy[/p][p]Missile Launcher that fires very fast Heavy Guided Missiles due to its high movement speed.[/p][p][/p][p]6) Artillery Ship MK1:[/p][p]A tanky early game ship that shoots at the Player from long ranges using its slow firing Heavy [/p][p]Autocannon.[/p][p][/p][p]7) Caravel MK1:[/p][p]A pretty durable early game ship that fires 2 Dual Autocannons at the Player While shooting in all[/p][p]directions with non rotating Cannons.[/p][p][/p][p]8) Stealth Bomber MK1:[/p][p]A very fast fighter type ship that uses its camouflage and speed to deliver a devastating payload of[/p][p]impact missiles to the Player with its hit and run tactics.[/p][p][/p][p][/p][p]Balance Changes:[/p][p]For quite a while, single fire Heavy Weapons had way too much Overheat Cost. I hadn't realized this,[/p][p]since I used them most of the time and they still felt good to play. I also took the opportunity to rework[/p][p]them by increasing their damage and cost, so that feel as devastating as they rightfully should be.[/p][p][/p][p]Heavy Cannon:[/p][p]Base Damage: 400 -> 500[/p][p]Overheat Cost: 500 -> 300[/p][p][/p][p]Heavy Autocannon:[/p][p]Base Damage: 300 -> 400[/p][p]Overheat Cost: 300 -> 250[/p][p]Cost: 6000 -> 7500[/p][p][/p][p]Heavy Shotgun Cannon:[/p][p]Base Damage: 750 -> 1000[/p][p]Overheat Cost: 600 -> 400[/p][p]Cost: 6500 -> 8000[/p][p][/p][p]Heavy Plasma Cannon:[/p][p]Base Damage: 400 -> 500[/p][p]Overheat Cost: 200 -> 250[/p][p]Cost: 6000 -> 8000[/p][p][/p][p]Nuclear Missile Launcher:[/p][p]Blast Damage: 15000 -> 20000[/p][p]Overheat Cost: 2500 -> 3000[/p][p][/p][p]Flak/Dual Flak Cannon:[/p][p]Projectile Speed: 1800 ->2000[/p][p][/p][p]Heavy Missile Launcher:[/p][p]Blast Radius: 92 -> 138[/p][p][/p][p]Chaingun:[/p][p]Reload Speed: 0.05 -> 0.045[/p][p]Overheat Cost: 25 -> 30 [/p][p][/p][p][/p][p]General Improvements:[/p][p]-Added banger Main Menu Music.[/p][p]-Added Option to turn Main Menu invisible for spectating purposes.[/p][p]-Added much better spectating in Main Menu including spectating a specific ship by clicking on it.[/p][p]-Laser Weapons Show the line they will fire at when charging.[/p][p]-Improved Shop Scrap Machine UI to make its use more obvious along with making it better looking.[/p][p]-Changed Start Ship to a different design that will be better both for new players and for just levelling[/p][p]the start ship up and pressing play (for the lazies like me), along with the control center starting offset[/p][p]to the right which is "best practice" for most good looking small ships.[/p][p]-Improved fighter type AI[/p][p]-Improved Item and Projectile art[/p][p]-Changed ingame UI stat screen to show different types of armor instead of acceleration and max speed percentage, which were redundant since move speed already exists.[/p][p][/p][p][/p][p]Bug Fixes:[/p][p]-Fixed Bug where if max Hp was low enough, the Player's ship would not regenerate Health over time.[/p][p]-Fixed Bug where missiles would be detected as Ships and automatic Weapons and other Missiles would[/p][p]target them instead of other Ships.[/p][p]-Fixed bug where Ships would hug each other if they went close enough to one another.[/p][p]-"Not Enough Materials" warning will no longer show when trying to level up 10/100 times at the same[/p][p]time and not having enough materials to level up all 10/100 times.[/p][p]-Fixed Weapon Muzzle flash color being affected by weapon color.[/p][p][/p][p][/p][p][/p]