Gang Beasts patch 1.23 is releasing today for all currently supported platforms.
There are a number of bug fixes in the 1.23 release
but no new stages or costumes. The key modification to the game in this build is the implementation of Unity’s
Addressables Asset System, the adoption of this system standardises and optimises the process for testing and releasing game content.
The Addressables implementation is a significant modification to the game and we expect the 1.23 build to trigger some limited stability issues on Windows, macOS, and Linux platforms. The instructions for fixing this issue are:
Windows:- Open File Explorer
- Go to this path replacing 'YourUser' with the users name on the computer you are playing on - C:\Users\YourUser\AppData\LocalLow\Boneloaf\Gang Beasts
- Delete the folder called com.unity.addressables
macOS:- Open Finder
- Go to path replacing YourUser with the users name on the mac you are playing on - /Users/YourUser/Library/Application Support/com.Boneloaf.GangBeasts
- Delete the folder called com.unity.addressables
SteamOS/Linux (including Steam Deck):- Open Dolphin
- Go to this path - /home/deck/.config/unity3d/Boneloaf/Gang Beasts/
- Delete the folder called com.unity.addressables
If you playing Gang Beasts on a Steam Deck, switch to Desktop Mode first then follow the above SteamOS/Linux steps.
Beware of hostile cephalopods!
The key modifications and fixes made in the 1.23 build are: Default- fixed an issue that could make the Input menu unresponsive
- fixed an issue that could stop the trawler from sinking on the trawler stage
- fixed an issue that left costume parts on screen after a player has left and online game session
- fixed an issue that stopped removed players from respawning in waves
- fixed an issue where AI enemies could spawn without rendering
- fixed an issue with the train geometry spawning above the tracks on the train stage
- fixed some issues that allowed invalid numbers of players in some online game sessions
- fixed some issues that could leave players stuck loading into online game sessions
- fixed an issue that stopped players starting a new Waves session without manipulating the menu settings
- fixed some issues with AI enemies spawning inconsistently
- modified the cephalopod tentacles on the aquarium stage to make the targeting of players more aggressive
- modified the configuration of spawn volumes on the gondola stage
- optimised the length of game loading times with the Addressables Asset System
- standardised the listing of game modes in the mode selection menu