Gang Beasts Update 1.24 is releasing today for all currently supported platforms.
This update is primarily focussed on bug fixes, and
there is no new content.
The key modification to Gang Beasts in this update is the implementation of a new Interactables System that will allow us to streamline how in-game objects are managed and interacted with in the game engine. This system improves performance by organising interactable objects into optimised lists, therefore making Gang Beasts interacting with the stages faster and more efficient. This change should fix a longstanding issue where Gang Beasts would target the air, instead of the intended target, when too many colliders were in target range.
The introduction of this improved Interactables System should help the game feel more responsive and intuitive. It has also been introduced to allow us to experiment with more interesting interactions between new and existing game mechanics, for example the upcoming Birds escalation that will be introduced in our next update.
We are now exclusively working on Update 1.25, which will introduce new costumes and a new stage to Gang Beasts - Crane.Here is some gameplay from a recent playtest:
See you soon.
The key modifications and fixes made in the 1.24 build are:
Default- Fixed an issue where the Space Suit made players invisible
- Fixed an issue with the Long Haul achievement not triggering correctly
- Fixed an issue with the Roast Beef achievement not triggering correctly
- Fixed an issue with player names not showing correctly in game
- Fixed an issue where saved costumes could not be deleted
- Fixed an issue where confetti didn’t trigger when blue team won in Football
- Fixed an issue where Player Language settings didn’t save
- Fixed an issue with the Camera clipping through some stages
- Fixed numerous backend issues to improve consistency
- Modified the Billboard stage to include an alternative iteration of the Billboard panels than can trigger upon starting a new round
- Optimised the Fez costume piece to be less erratic when grabbed
- Optimised the Rhino Kigu costume to be less erratic when grabbed
- Standardised the ramp weights on Wheel