Garden Of Mooj
Garden Of Mooj Aspect Evolution Update
Version
Aspect Evolution Update
Version Date
Sept. 9, 2020
Patch Notes
Aspect Evolution Update
Hello everyone,
This update brings about the most powerful and diverse mooj evolution yet: Animal aspects. Once you've evolved your Mooj through the first 3 evolutions and fed them a large amount of food, they will reach their 4th and final evolution. This update also brings with it some minor balance changes and bug fixes.
Added the fourth Mooj Evolution: Animal aspects. This final evolution will grant your mooj powerful abilities, as well as matching animal features. There are 6 total aspects to discover:
Ram: The ram aspect's attacks will knock back enemies based on strength. Is also immune to fall damage.
Pig: The pig aspect's powerful sense of smell can sense enemies from farther away, and also allows them to sense and dig up rare truffles. These can be sold for a high price, if your mooj doesn't eat them first.
Demon: The demon aspect has increased attack speed based on percentage missing health. This ability is active if the mooj has lost more than a third of its' max hp
Unicorn: The unicorn aspect has increased attack speed while it's being petted
Spore: The spore aspect attacks slower, but its attacks explode to damage all nearby enemies
Cat: The cat aspect pounces into melee range, dealing increased damage
If you want to know how to get a certain evolution here's how it works: Your Moojs' halo determines which of two aspects it can get. Depending on if the Moojs' light or dark stat is greater determines which of the two it gets.
Cube Halo:
Dark: Ram
Light: Pig
Angelic Halo:
Dark: Demon
Light: Unicorn
Pyramid Halo:
Dark: Spore
Light: Cat
Other Changes:
Mooj will now reach their first evolution faster
You now earn 100 gold for completing the tutorial
Increased the base health of red gremlins from 50 -> 80
The pyramid halo is now properly pyramid shaped, instead of wedge shaped
Changed the way halos in the second Mooj evolution are chosen. They're now based on the primary stat that has gained the most points since the last evolution. If Intelligence is highest the Mooj gets the 'angelic' halo. Agility gets the cube halo, and Strength gets the pyramid.
Bugfixes:
Fixed a bug where throwing a mooj into water would cause them to stay in their thrown state forever and not move until picked up
Fixed a bug where newly evolved halos were not scaled properly
Fixed a bug where closing the game and reloading would reset garden plant growth progress
Fixed a bug where mooj would spawn with the wrong wings in race mode
Fixed a bug where saving/loading the game twice with an empty spot in the food shop would cause an apple pie to spawn in the spot
Now that Mooj have some powerful new abilities, it's time to up the ante. The next update should provide some difficult challenges to overcome…
Please report any bugs in the forms / comments, as well as make any suggestions.
Best,
Kcfos