Garden Of Mooj

Garden Of Mooj October Update - Released

Version
October Update - Released
Version Date
Oct. 25, 2019
Links

Patch Notes

October Update - Released


Hey everyone, this update makes some fairly large changes to nighttime gameplay, including wandering monsters, mooj attackers, and wolves. My hope is that these changes will provide more diverse gameplay experiences and strategies during the night.

However, as the game is in early access, these changes are not set in stone. Some of these changes might be reverted or changed.

    Combat Update
  • Some enemies now wander, generally toward the statue instead of always travelling in a
  • straight line. Some wander aimlessly.
  • Night lasts longer (70 seconds -> 120 seconds)
  • Damage dealt to your statue will now be shown just like damage to enemies
  • Lowered spawn rate of enemies
  • Rebalanced gold per kill, damage, and enemy health
  • Healthbars now have outlines and show max health in black
  • Mooj can now be attacked while being held
  • Mooj can now be damaged like enemies, currently all mooj have 200 health.
  • Mooj will faint upon reaching 0 health, rendering them unable to defend while they recuperate
  • While fainted, mooj will slowly regen health, waking up on reaching %50
  • Mooj will fully heal with the start of a night
  • Added wolves, an enemy that keeps its distance, but is very dangerous
  • Seeds drop less often in favor of food drops
  • The river in creepy caverns is now deeper
  • Items in the shop will display the price their sold at above them
  • Seeds now have color spheres again
  • Acorns now have outlines again
  • Updated the splash Screen
  • Mooj Wings are now colored with a mooj’s primary and secondary colors accordingly
  • Mooj eyes, mouth now use higher quality textures
  • Small UI changes
  • Bugfixes
  • Mooj Eggs now have names / descriptions
  • Fixed a bug where if a player picked up a hat before a mooj put it on the info panel would
  • stay on screen
  • Fixed a bug where mooj would sometimes evolve past 3, changing nothing
  • Fixed a bug where Timers from the cooking pot and milking machine would remain when moving into a different garden
  • Timers will now not render when the game is paused
  • Mooj will no longer be able to put on multiple hats at once
  • Universally lowered all music volume by %50. Seemed loud at default values.
  • The sparks floating in the main menu will no longer render in front of buttons
  • The relic unlocking the caverns no longer shows an %80 proximity requirement for secondary color, as any color works.
  • Item sprites will now correctly render in order of how close they are to the camera
  • This also applies to text (damage numbers, healthbar numbers). Milking/Cooking timers still have this issue

Feel free to suggest any changes in the forms or comments.
Best,
Kcfos