Gedonia 2

Gedonia 2 0.4.10

Version
0.4.10
Version Date
Jan. 21, 2026
Links

Patch Notes

Update 0.4.10

[p]Hello everyone! The game was updated with version 0.4.10[/p]

Movement changes

[p][/p][p]I've decided to remove the transition animations between idle and movement stances. I originally introduced these animations to address an issue in the first game where a sufficient amount of running speed made agility and dodging unnecessary, making it easier to evade attacks just by running. However, this led to a huge number of complaints about characters being too sluggish, so I decided to accommodate players. I'll address the movement issue in later levels by controlling the maximum amount of speed buffs for characters.[/p][p][/p][p][/p]

Balance changes:

[p](special thanks to Desperado, Arcane Scholar, Crabocelatopus)[/p][p]Storm:[/p]
  • [p]Basic lightning starting damage increased by 33% and damage scaling icnreased by 10%[/p]
  • [p]Lightning strike damage increased by 15% and radius by 0.5m[/p]
  • [p]Wind shield VFX made less noticable[/p]
  • [p]Wandering ball base duration increased to 60s[/p]
[p]Music[/p]
  • [p]Striking notes requires 1 chord instead of 2, damage increased by 5%[/p]
  • [p]Shocking song requires 4 chords instead of 8, now explodes upon first impact[/p]
  • [p]Musical devastation now lasts 8 seconds instead of 5, damage spread is better[/p]
[p]Dark magic[/p]
  • [p]Shadow attack damage increased by 20%[/p]
  • [p]Dark arrows now spreads on multiple targets better and aiming speed is better[/p]
  • [p]Spirit attack is reworked to be a defensive spell that makes banshees attack enemies close around the player [/p]
  • [p]Soul transfer is not interferred with Exhaustion effect anymore[/p]
  • [p]Skeleton knights now deal more aggro[/p]
[p]Nature magic[/p]
  • [p]Wandering flower mana requirements is now 10% instead of 20%, can only summon up to 5[/p]
  • [p]Mushroom guardian now requires 25% of mana instead of 40%, deals more aggro[/p]
  • [p]Ghouls get +25% dodge chance[/p]
  • [p]Exploding mushrooms reworked to work similar to mines[/p]
  • [p][/p]
[p]Earth magic[/p]
  • [p]All wave spikes now can attack the same target with each blast, base damage is slightly reduced by overall damage of ability is much higher[/p]
  • [p]Flamewrath fountain area of attack is increased[/p]
[p]Leadership[/p]
  • [p]New ability - Priority target[/p]
  • [p]New ability - Suppression[/p]
  • [p]Improvements to companions AI[/p]
[p][/p][p]Other stuff:[/p]
  • [p]Fixed few small bugs and issues[/p]
  • [p]Did some optimization on Free City zone, still a lot to do[/p]
  • [p]Fixed issue of terrain colliding with some building territory in starting house[/p]
[p][/p]