Georgie-Yolkie 64 - The Furry Tale

Georgie-Yolkie 64 - The Furry Tale 1.2

Version
1.2
Version Date
April 25, 2026
Links

Patch Notes

Patch 1.2 / April 2026

# 🐾 Georgie-Yolkie 64: Furry Tale — Update 1.2 Patch Notes

**Out now on Steam!**



Hey everyone! 🎉

Version 1.2 is here, and it's a big one. We've been working hard on making the game feel smoother, snappier, and a whole lot more fun to play. Here's everything that's new!



## 🐛 Bug Fixes

### The game no longer crashes during combat
Some of you reported crashes happening mid-fight, especially after entering new areas or during big brawls with lots of enemies. We've tracked this down and squashed it. Go wild!

### Enemies no longer rocket across the screen at high framerates
If you were playing at 120fps or 144fps, you may have noticed enemies (and Georgie herself!) flying absurdly far when knocked back. This was a physics timing bug — everything should now behave the same no matter what framerate you're running at.

### Weapon wheel no longer forgets what you were holding
Opening the weapon select wheel was resetting your highlighted slot back to the first weapon every single time, even if you had something else equipped. It now remembers correctly.



## ✨ New & Improved

### Georgie's tail is back — and now physically sways! 🐱🐾
In the original release, Georgie's tail was cut due to technical issues. We're thrilled to announce that his tail has been fully restored! It now reacts to how he moves — swinging when he strafes, lifting when he runs, and gently swaying when he's standing still. It's all driven by real spring physics so it feels natural and alive. Small detail, big personality!

### Scene transitions are smoother
The black fade-in and fade-out when loading areas now works correctly even when the game is paused, and feels a lot more polished going in and out of scenes.

### Buttons and menus feel snappier and smoother
All the UI buttons and HUD icons now animate with a smooth ease rather than a harsh pop. Everything feels a bit more like a proper polished game now!



## ⚔️ Combat Improvements — Enemies are smarter and more fun to fight

This is the other big one. Enemies were a bit too predictable — they'd orbit you, walk straight in, and attack. We've given all four enemy types new combat tricks so fights feel more dynamic and challenging:

### Feints
Enemies can now fake you out — they'll charge at you aggressively, then suddenly pull back before you can react. Don't commit to a counter too early! Each enemy type does this a different amount, so learn their patterns.

### Tactical retreats
After fighting you for a while, enemies may choose to back off and circle around to approach from a different angle, rather than just standing there and trading blows. Keep moving and stay aware of where they're repositioning to.

### Enemies smell blood 🩸
When Georgie is low on health, enemies get bolder and attack with less hesitation. Don't let your health drop too far or you'll find yourself overwhelmed fast!

### Enemy personality breakdown:

| Enemy | How they fight |
|—|—|
| 🌿 **Jungle Beast** | Balanced fighter. Mixes feints with direct aggression. Hard to read. |
| 🪖 **Army Beast** | Disciplined and relentless. Rarely backs down, commits hard, and stays on you the longest. |
| 🏜️ **Desert Beast** | The trickiest. Darts in and out constantly, fakes you out the most, and repositions aggressively. |
| ❄️ **Snow Beast** | Slow but terrifying. Rarely feints — but when it does, you won't see it coming. Once it's in your face, it doesn't stop. |



## 🛠️ Performance & Feel

- Movement and rotation feel noticeably smoother across the board — less jittery especially during combat and camera transitions.
- Physics are now processed at a consistent rate regardless of your display framerate, which means the game feels more predictable and fair.
- Enemies are now automatically set up when a level loads — this was previously a manual process on our end that sometimes caused enemies to spawn without their AI active. That's gone now.



## 💬 A Note from the Team

This update started as a bug fix pass and ended up being one of the most impactful patches we've shipped. The tail sway alone took a surprising amount of fiddling to get right but we think it was worth it — Georgie feels so much more alive now.

As always, thank you for playing and for all your feedback. Keep the bug reports coming — you help us find things we'd never catch ourselves!

— The Georgie-Yolkie Team 🐾



*Have an issue or want to share feedback? Leave a comment below or post in the Community Hub!*