GeraScopia
GeraScopia 0.4
Patch Notes
V0.4 Update
-Fixed An Issue Regarding Saving. If you would boot the game and then immediately close it without starting, the game would corrupt your saves.
-Added visual indicator on menu to show how to enable assist mode
-Fixed bug where the Alternate 3rd Monster would have a glitched sequence if you fell into the lake or didnt exactly follow her specific pathing. After she is on the ledge, if you leave to any other area, she will be waiting at the ledge in the camp room.
-The "SHIFT" prompt will no longer appear if you are in the 2nd area, as you cannot run underwater.
-Added in far more Amulet text prompts
-Monster 2's Chase Delay when He Notices you Slightly Increased [45 Frames -> 55 Frames]
-Monster 2's Acceleration to Max Speed Decreased Slightly [0.01 Unit Increase/Frame -> 0.008 Unit Increase/Frame]
-Monster 1 Will now slowly gain a speed penalty the more times you die, capping out at a 1.5 movement speed penalty, which is halved during the chase sequence, rounded up.
-Game will now correctly pause when its not in focus
-Area 1 Eggs now have a smaller proximity where they will start breaking, but running over them will make them break far faster
-Added more details in the Area 1 Chase segment to better help the player know where to go and to mentally mark locations
-Did Slight Pathing Adjustments for Area 1 Monster.
-Text Popups now appear for an additional second to help improve readability for slower readers
-Note list now displays the correct numbers. (i.e it now correctly displays 1/24 instead of 0/23 for the 1st note.)
-Added another ending
-the HUD will now prompt you when you're trying to equip a torch you're already holding.
-Picking up the gun now prompts you on how to aim AND fire.
-Monster 3's Stomping now has proximity for the screenshake and stepping sounds
-Monster 3 now has a visual effect where it will "bleed" progressively more as it gets hurt more and more
–Fishing Updates–
-Each hook now has unique effects
Judgement Carp now no longer increases style meter, and throws out less attacks. To Balance this, Judgement Carp will now deplete your entire Style Gauge to improve its damage and duration. Use it during a FFF ranking to clear the field!
-You can no longer change the momentum of your hook during panaque buster.
-Drastically increased the hitbox of the Panaque Buster hit. This should make it far more consistent.
-Hidden Status now goes away upon hitting an enemy, and provides a 500% damage bonus
For Next Patch:
-Speedrun mode/option
-A lot more random effects/interactions
-Bugs… of course!
-And more!