ːsteamhappyːThe game is on discountːsteamhappyː
Winter has come, and the holiday season has begun.
And I have prepared some fixes and improvements:
Fixes
- I fixed a bug where the game would softlock when an enemy with a very fast death animation died from the spiked shield.
- I also improved the background sounds and music: now there is different ambient noise in dungeons, outdoors, and at high altitudes.
- The attack animation of crystal golems has become less jerky.
- The animation of some enemies would get interrupted when they took damage from the spiked shield.
- Fixed a bug where enemies could be facing the wrong direction after shooting.
Changed View Mode
- Previously, when looking around, grid cells would be drawn to show where you could move and which cells were dangerous. Now the cells blink smoothly to avoid spoiling the appearance.
- In JRPG battles, grid cells are no longer needed, so they are no longer shown.
- Also, the Sword and Shield in the hands become completely transparent.